Just to recap, EA have brought me out to Gamescom in Cologne to cover some of their highest profile titles. Some of you will probably think that this is a free holiday and that writing for a few games, a few EA games no less, is a walk in the park. I’d be lying if I said it wasn’t easier because I’m doing something that I love, but this is no cakewalk…
So just one day after probably the loudest games conference at Gamescom, EA have allowed us some behind closed doors access to get hands on with an early build of Dead Space 2.
Today was a long day. Having to wake up at quarter to four in the morning and travel across London using a variation of night buses and tubes isn’t a barrel of laughs. But I guess it’s worth it considering EA are paying to take me out to Gamescom and cover some of the highest profile future releases.
I won’t bore you with the flight or my trepidations about strapping into a five tonne dart, using jet turbines to hurtle at ludicrous speeds towards your destination… but needless to say I made it. Arriving at Cologne Airport I met with my fellow reporters for EA and after a swift glass of Cola (I don’t drink Coffee and definitely needed the caffeine) we were on our way to the hotel.
Nordic Games wanted to extend what was an awesome launch party experience to as many people as possible, so they’ve given us a copy of the game, including 2 microphones, to give to one of you lucky souls!
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Tom takes up the hosting seat once again, this week joined by Kieran, Adam, and new contributor to the site, Ash. Look forward to some news and community feedback as well as our regular top five feature.