Game: Hell Yeah! Pocket Inferno
Developer: Sega (Polm Studio)
So, Rabbits eh? Can’t trust ‘em can you…
Well, certainly not this one… Ash… for you are now an evil leporidaeic prince of hell with a big gun, an evil speeder-bike jet lawnmower and a seriously bad attitude!
As odd a concept as you are likely to find in the already eccentric mobile gaming world, this game certainly features some pretty natty design, across it’s 5 “worlds”, and has an enjoyably “old skool” side scrolling shooter feel to it which I really enjoyed.
Perhaps the most challenging aspect of the game is also it’s cleverest design decision. The controls are very simple, and I mean VERY. I am an advocate of simplicity being the best design criteria wherever possible and this pays off. On the small screen of an iPhone the “jump” and /or “shoot” two tap handling really is a blessing.
Having said that the simple controls do not mean the game is easy, oh no… certainly not, but the learning curve for feeling in control is a fairly swift one. Precision is still very much required and, at times, this can end up providing a stiff challenge as you try and time your jumps and shots against both the increasingly tricky level design and monsters both stationary or mobile.
Whilst this is a solid concept well delivered, with sound and graphics both well crafted, the aspect I really enjoyed was the varied “challenges” you can attempt in addition to simply surviving the level. These generally consist of either killing, or avoiding killing some / all monsters, collecting certain numbers of “coins” (or indeed avoiding all coins), beating certain times, or finding hidden bonus stuff. These ensure every level is re-playable and engender investigation into alternate play styles, a welcome addition to any mobile game.
Additionally the game survives our play-stop-resume lifestyle very well and delivers enough variety to keep you interested across it’s 50 levels.
Good Points: Good design across the board, simple control scheme, level variety and particularly the challenges.
Bad Points: Judging the controls can be tricky, specially on later levels, “jumping” too high or too late can be common initially.
Advice: Patience! Picking up the controls is key, and once you do you’ll enjoy the game a lot more.
Overall: 3.5 Coins out of 5
Hell Yeah! Pocket Inferno isn’t going to set the gaming world alight, but then neither will it burn a whole in you wallet! If you like a bit of a side-scrolling platforming, don’t mind learning to “bounce” correctly, and particularly if you already enjoy the franchise, then you’ll certainly enjoy your time in this slick and stylish leporidaeic hell.