Sequel Speculation:- Fallout 4
“War…war never changes” but Fallout does. It began it’s reign of post-apocalyptic fun back in 1997. The series is set in a retro looking alternate timeline were the Cold War ended very badly, leaving the world a nuclear wasteland. Bad for the world, good for the player. Given the huge success of Fallout 3 and Fallout New Vegas it’s very likely that Bethesda Software will be putting together another Fallout game. The question is what will it be like, what new innovation in gaming shall this titan of franchises give us this time? Since there is currently no information, I will be doing a lot of guess work based on what we’ve seen from this developer in the past.
Location, location, location
One of the core features of any game is the setting, the space in which you the player will spend hours upon hours exploring, questing, committing acts of good or evil. The first thing we could see is a change in the location – it would be interesting to see locations outside of the United States such as London, Paris, Berlin or even Moscow. Having said that, the Fallout series has always been set in the USA, it’s the core of Fallout’s image – that wonderful mix of futuristic 1950s America and post apocalyptic setting – giving the game it’s unique feel.
With this in mind Fallout 4 will likely be set in another one of America’s well known cities. The series has already featured South California, The Capital Wasteland (formally Washington D.C.), Pittsburgh, New Vegas and many others. Will Bethesda do what every other game developer and movie creator has done still the dawn of modern entertainment use New York City? Hopefully not, Bethesda has managed to avoid this overused city and I hope that they will continue to do so, thereby keeping the franchise’s uniqueness intact.
While I have no desire to see any famous city in ruins, I would love to see them try their hand at Chicago as I think that the city contains a lot of possibilities. For example the Eastern sea front would provide a natural way of stopping the player from leaving the map area – there’s nothing like swimming in irradiated water to make you wish you brought more RadAways. Being one the biggest cities in America it would very likely have a number of Vaults spend out across the city limits, once again giving the player optionally to begin life as a Vault Dweller. Finally the city is far enough away from previous Fallout locations to ensure a fresh experience free from canon and backstory. One of the problems of having a multiple ending game is that the developers must take care in crafting a sequel, ensuring that no player’s decision will become invalid.
One thing can be for certain, the game will be based near a city that the player will be familiar with in some way.
New Features
Advances in graphics and gameplay during the creation of an Elder Scroll game has always fed into the next Fallout game and vice versa. For example the lock-picking first introduced in Fallout 3 was later used in The Elder Scrolls V Skyrim. So with this in mind it’s very likely that features seen in the latest Elder Scrolls game will find there way into Fallout 4.
One of the coolest features in Skyrim was the ability to transform into a Werewolf at will, none of this wait for a full moon stuff. This was further expanded upon in the Dawnguard expansion pack, during which the player had the option to become a Vampire Lord complete with it’s own talent tree. Of course transforming into one of these creatures would be somewhat out of place in a Fallout game, what ‘would’ fit is the ability to change into Super Mutant, Incredible Hulk style.
Being able to transform would not only give the player a bonus to their stats but could potentially open up unique questing. Giving the player the optionally to work alongside other Super Mutants, getting to interact with them rather than simply shooting first and asking questions later (an attitude normally adopted by any smart wasteland adventurer). Of course having this kind of ability would have to have it’s own quest line, perhaps the player’s Vault got infected by the FEV virus (the virus that turns people into Mutants), but it had a different affect on him/her, being the last survivor of Vault 123 he/she must now wander the wasteland alone, trying to find a cure (think the 1980′s Incredible Hulk TV series, but set in the post apocalyptic wasteland)… well until you find a companion character that is.
Skyrim also had the Dragon Shouts which really helped add an extra dimension to the combat and while Fus-Ro-Dah-ing someone off a tall building would be awesome, it sadly wouldn’t fit the universe. However one of the great things about setting yourself in a Science Fiction universe with futuristic 1950s technology, is that Gamma radiation can do whatever the writers say it can do. Your main character could follow such fictional characters as Spider-Man and The Incredible Hulk by getting powers through SCIENCE. Suddenly your character can produce an stream of fire, fire eye beams, or even manipulate both individuals and the environment with mind powers. Something like this would of course need to be balanced in a similar manner to Skyrim’s shouts. There would also need to be a way of obtaining these powers in a way that is high risk. Perhaps the player will have to duke it out with Super Mutants or members of the Enclave who have had similar modification made to their genetic structure. Loot the gene thingy from the corpse take it to the local mad scientist, give him a few hundred caps and one gene changing beam later you got a new superpower.
Return of Past Features
Fallout 3 was the first game in the Fallout series to move from a top down camera with turn based combat to a 1st/3rd person shooter RPG (with a bit of turn based combat). While the shooting gameplay was not as refined as names like Gears of War, Halo and Call of Duty, it did have something they did not. Enter VATS (Vault-Tec Assisted Targeting System) helping to compensate by pausing combat for a moment to deal pin point accuracy to the targets face… in slow-motion. One year later and in New Vegas you could finally look down the barrel of the gun (yay). Fallout 4 will no doubt improve upon this, making the combat far tighter and easier to use. So will we still need VATS to give as assistance? Probably not. Though I think getting rid of it would be ignoring the very roots of this franchise. Perhaps the system should be improved to allow the player to do shoots that wouldn’t normally be possible. Like bouncing a bullet off a nearby wall then into a men’s face (“BOOM Headshot”) or causing a missile to home onto it’s target, all shown in slow motion.
Over the years Bethesda have been making their worlds bigger and bigger or, at the very least, more jam packed with stuff to do. If Fallout 4 is roughly the size of Skyrim (perhaps bigger) the player will need aid to traverse this great wasteland. The quick travel system does allow players to instantly move from one discovered map marker to another. This to me takes away the feeling of discovery and the sense of danger you get. Giving players access to a car would help maintain these feelings while still being able to travel across large distances in a less time consuming manner.
In Fallout 2 you could find abandoned cars and get them working again. Well it’s unlikely any vehicles left out in the elements for so long would since be in working order, they may contain useful parts. The game could have an entire quest line focusing on finding bits and bobs to assemble and then later modify the player’s own personal ride, giving the player hours of fun cruising across the wasteland with their radio turned up to 11. Something like this would no doubt need to be balanced ensuring that the player doesn’t become invincible while driving. Then again it doesn’t have to be a car, it could be some newly discovered creature that works similar to a horse, maybe even assisting you in combat (come on mounted Deathclaws!) In any case the affect would be the same, giving players access to faster means of transport while at the same time keeping them engrossed in the experience.
Multiplayer
Love or it or hate it Multiplayer has become a fundamental part of the gaming industry. There are few games released in recent memory that didn’t have some sort of online mode; Co-Op, Deathmatches an online Auction House. And with Bethesda now entering the world of online play through The Elder Scrolls Online (MMO), will we be seeing a online features for the next Fallout?
My answer is most likely, Fallout in the past has given you the option to travel with an A.I. driven companion so replacing this individual with your buddy wouldn’t change the experience too much. This would need to be balanced as having two players in the same space would make encounters far easier. I think Co-Op would work best in Hardcore Mode (from Fallout New Vegas) the players would have to manage hunger, dehydration and sleep deprivation. Turning the game more into a stimulation of what it would be like to be a lone wander in an atomic wasteland. Suddenly the players are now having to not only share ammo and guns but also food and water.
This could be further improved with Scenarios, giving the players a specific set of equipment to start with. For example the ‘Vault Dweller Scenario’ would have players wearing Jumpsuits, carrying Purified Water, Pistols and a bit of ammo, with the simple mission to save your Vault from a Super Mutant menace (like Fallout 1). The ‘Freed Slave Scenario’, would have the players start with nothing but rags, some melee weapons and one working gun. Their mission would be find a new place to live all the while being hunted by Slavers seeking to recapture them.
These Scenarios would allow Bethesda to throw it’s hat into Multiplayer ring without damaging the singleplayer experience and also giving the community months of fun as they create their own Custom Maps/Scenarios daring people to complete them.
Conclusion
Fallout 4 is coming, the question is will it surpass it’s forebears or be seen as just another entry in a successful series. With any luck it’ll mirror Skyrim’s amazing gameplay bringing an age of debates and arguments as fans ‘discuss’ which Fallout game reign supreme. Untill then we must wait till Bethesda unveils the next installment of this wonderful franchise. I sure I’m not the only one who will be pre-ordering it when they finally make an announcement.
Very good article Dave!
Still! As a Fallout fan I feel pedantic enough to point out that there already was a game set in Michigan and Chicago… Fallout Tactics. Which is still cannon (at least the events of the game, not so how they happen.
Hell it’s even mentioned in Fallout 3, they say that the Midwestern Brotherhood (from Fallout Tactics) has fallen into hard times… sequel wink, maybe?
First of all thank you for reading my article.
When I was writing this article I had this statement from one of the developers of Fallout 3 in mind. “For our purposes, neither Fallout Tactics nor Fallout: Brotherhood of Steel happened.” On the other hand as you said the Midwestern Brotherhood is mentioned so clearly they exist.
What is or what isn’t canon appears to be very subjective even amongst the writing staff for the game. So it’s very likely a group could come out and say yes Tactics/Brotherhood happened and we’re going to expand the story, .:) Happens in comics all the time.
Odd… I could swear that Fallout Tactics is accepted as Cannon, at least storywise (not so much visually or technologically).
For what it’s worth I vaguely remember an interview on Inside Xbox (rip) around the time Fallout 3 came out where Bethesda specifically said that the only games that count are Fallout and Fallout 2.
The Vault, the official repository of fallout knowledge, has this to say:
Canon works
Fallout and Fallout 2 are canon according to Bethesda, as Fallout 3 incorporates the majority of the back story of Fallout and Fallout 2.
Fallout 3 is Bethesda’s production, therefore part of Bethesda’s Fallout canon, as are all other games and supplementary materials released by Bethesda, unless stated otherwise.
Fallout: New Vegas, which was published by Bethesda, is canon, as are all officially released supplementary materials, like the All Roads comic.
Semi-canon works
Fallout Tactics is considered semi-canon: major events are canon (and are referenced in Fallout 3), but some details are not.[1] As part of the Fallout Tactics release, Fallout: Warfare has the same level of canonicity.
While Van Buren (the canceled Fallout 3 by Black Isle Studios) is not officially canon, some elements of it were incorporated into Fallout 3 and its add-ons, as well as into Fallout: New Vegas, and are now part of the Fallout canon.
The Fallout Bible by Chris Avellone is considered canon as long as it doesn’t contradict the canon games, and some setting elements introduced in the Bible have been further developed in Fallout 3 and Fallout: New Vegas. Some erroneous elements of the Bible were later corrected either in following issues of the Bible, in the games or by the developers themselves.
For the statement on new york city I find it highly unlikely that the next game will be placed here. If you read up on fallout lore I can’t remember how long prior to the war it was but New Yorks population was decimated. It had some kind of super nuclear reactor or something that had a meltdown or whatever and killed millions. The city was mostly abandoned in the years building up to the war due to high levels or radiation. I find it hard to build a story around that. I guess it could be done but there are many cities far more worth while and cannon in which would be perfect to make a new title in this universe. Just hope for more guns, and a better plot than fallout 3 and new vegas great games, just mainquests were dull. On a side note. Dont you think it would be cool if they integrated building a village or city into the mainquestline. Im tired of fighting armies and killing mutants because my dad or some stupid person says its the right thing. Where is my choice to stick a flag in the dirt and say this is my land. I want people to move to the village that will be main characters so it shouldnt be to difficult or time consuming I just want somewhere to plant roots and make the player care. And possibly have it destroyed and everyone the player use to know killed. Would make for a pretty dramatic and epic battle. I find in bethesda games the player doesnt loes enough. There Hero is suppose to symbolize self sacrifice. I want to gain things I love, and then havethem burned down, slaughtered or enslaved and put the peices back together Lolz but that wont happen bethesda does things their own way. MODS got to love em
They ‘might’ be able to build a story around New York City, but it would most likely be more of a DLC thing then an actual fully devoted game. The player would likely be tasked with finding a thingy from the ruins of NYC. Having to fight through hordes of Ghouls and giant mutated abominations. Perhaps all that radiation created some two headed giant armoured Crocodile that roams the subway. Add in ‘things get much worse after dark’ mechanic and it would be probably be quite a fun experience.
The latest Skyrim expansion Hearthfire has you building an house for your family out of bits and bods. So it wouldn’t be to much of a stretch to expand it into a village size project. The town could open up some role-playing opportunities. Are you going to have a Slave workforce? Will you let Ghouls join your community? Will you pay protection to the local bandits or rally the town against an attack? If your playing an evil character you could create an community of Slavers/Bandits then lead them on raids. So yeah I wanna see this in a Fallout game.
Mods are indeed awesome, especially the ones for Bethesda games.
Yeah thats exactly what I mean, like personally I found skyrim a let down when it came to gettting the player involved in the game because nothing about it caught my attention compared to oblivion but I would definiately appreciate a village that the player runs, or even a camp mechanic similar to dragon age origins where people that you develop relationships with companions or not hang around and are available for quest giving, upgrades, and yeah definately ethical decisions such as ghouls and slaves, or even raiding surrounding villages for stuff you need. That is a really good Idea, that way you could start a faction, lose faction anyways where you have roots and care as appose to 6 or 7 small towns with 1 city ish place that you have no ties too other than as storage areas ya know. Yeah bethesda makes it really accessable and easy to get in to. I wish the tools were easy to learn because I started learning how to use it a few months ago and its slow going but its pretty fun. Just not always user friendly.
The problem I see with newyork is that it would not have been a target of a nuclear attack because the populace long since abandoned it. So the infrastructure should be completely intact excluding 200 years of degradation and irrepair but compared to other cities it should be mostly standing. I dont see how the could render a city such as this. The only way I could see them doing it is having most of the city unaccessable due to “radiation” but then whats the point of going there unless you are looking for some dohicky in a abandoned or possible not abandoned lead sheilded base. Would be cool to find a base full of people still acting like united states from 2077, still go the US flag all over the palce, presidential ellections. Maybe a massive underground base that was never able to be evacuated during the disaster or the war so the populace remained. idk i find it unlikely but maybe a place to visit for DLC just hope they finally decide to add some green to fallout scenery instead of a green grey fog over everything
Speaking of camps that was something I felt was missing from New Vegas the ability to make a campfire to help me cook stuff. If my character has skill points in survival why couldn’t he put together a small campfire out of a few rags and some dry wood. It’s certainly possible since the wasteland is littered with campfires. Just felt like they missed something quite basic when it comes to Survival skills.
I would image the whole building a village would be done in stages. Starting out as a collection of Tents round a campfire and then slowly progressing into a full blown village with clean water and a wall. It could be fed into the rep system from New Vegas, so if you piss off a faction instead of attacking you which is only going to end badly for them. They’ll attack your village which could piss off some of an NPC since your actions brought this down on them, failing a speech roll could have you being booted out with those still loyal going with you (family and companion characters). Only to return later under the banner of war or peace, depending on the players alignment.
Your right they wouldn’t be able to create complete intact NYC ‘least not fully. The shock waves from other bombs might have done some damage but not enough to leave the skyscrapers utterly wasted. Though I still think the Statue of Liberty should be broken so one of the NPC can quote ‘Planet of the Apes’.
Given the fact that Project Purity is online, plus the actions of Harold there should be some plant life returning to the world. Though given all that radiation Bethsada would likely put in a Triffid like creature into the game, because it’s Fallout and everything in the wasteland should be trying to kill you.
Yeah thats a pretty good idea i like where your going with the building a village idea. Something like that would be perfect. I also understand how you feel about the campfire thing. It was kind of stupid, but simple mods quickly fixed things like that but i dont get why if it was so easy for a begginer to the G.E.C.K to make why didnt they take an hour and make it so we could build a campfire. I also think that if they want to do the village thing right they should get a few of the guys from the mod team the created the MOD real time settler, or even just a few experienced guys that have the most popular mods and imploy their crew as “free lance” ya know? Then all they would have to do is make sure the content that they were tasked with creating is considered appropriate and they could get alot of smaller jobs done allowing them to focus on making the game bigger. Seriously you know what I mean most of these guys do their modding for free, offer them minimun wage and say 5% off the sales of the content they created. This would make almost endless DLC for games. I know its unrealistic but something to consider highering some of the more popular modders to create their content under bethesda’s wing. win win i think. And if they were to hire these guys bethesda could focus on the game and let some of these modders to the knitty gritty stuff. Also it is astablished in fallout lore i dont know why but that the wildlife has trouble to come back, because realistically even after a nuclear was like the one that happened it would have returned within decades if not the first century. But i agree with harold i think their should be more but a lot of places need to be left desolate to keep the post apocalypse feel. keep the cities clear but created areas specified for wildlife and such. Project purity also on cleaned a “small” tidal basine if fallout 3 not the whole lake/river. So in DC wonders would be starting to grow around that area but anything not near that fresh water would still be dead until the could replicate the tech which would be hard because James is dead and dr.lee fled to the commonwealth/institute. And yeah id like to see the statue of liberty also and quotes are always funny. I wish they but more star wars ones in. I played fallout 1,2 and tactics and they had tones of star wars references in the diologue it made the game hilarious i dont understand why bethesda toned it down. Maybe they are going for more serious but you can still be serious with a “joke” in the diologue because the characters technically have never heard of star wars and it would be a private thing between the actual diologue and the player.
xD
It certainly would be an awesome thing, for modders to start working for Bethesda in an official capacity. I don’t think you would even need to pay them, I think those looking to become game developers would kill to have “I worked with Bethesda” on their CV. Bethesda could very easily do a competition were they state exactly what they’re looking for. With the winner getting the opportunity to work on their creator with the Bethesda team
There’s been an going support for Indie Games over the last couple of years Xbox Live Arcade for example. Plus the rise of Open Source and things like the GECK, Halo’s Forge mode, Map Editors in general so we should start to see company’s hiring from the fan base. In fact I think it might have already happened but I can’t remember what company was involved.
Bethesda hasn’t got anything to lose by contacting the best modders in the community and saying “hey guys would you mind building some DLC for us, we’ll sell it and give you a share”. They don’t lose any time, give a few modders a chance to work for Bethesda and everyone gets money win win. There’s probably some company/industry/law reason stopping them from doing it or they would have done it by now.
Speaking of the Commonwealth that’s something I really hope they expand upon in the next game. Still they have the Tech to build an Android so prefect you can’t tell it’s not human, they could rival the Enclave/Brotherhood in terms of technological power. If they’re not a major player in Fallout 4 I would be very surprise. I can just picture the Battlestar/Terminator references now.
Yeah Fallout 3 was definably much more serious than 1 and 2, I think they tired to bring back some of jokey nature of the franchise with Fallout New Vegas’s Wild Wasteland traits. Personally I always played the game with that trait turned on. In fact speaking of Star Wars reference if you had the Wild Wasteland turned on you found the burned corpses of Uncle Owen and Aunt Beru. I just loved seeing all the pop culture reference adds that extra level of enjoyment you don’t really get in many games.
Yeah I imagine your right they would probably have hired modders if they were allowed but idk. Id just like to see some quality DLC. In oblivion all the big dlcs were good but horse armor, battlehorn castle all those sucked. Like there are some mods out there that take 20+ hours to complete longer than the games main campaigne. Fallout DLC included some mods were better than the campaigne or even replaced the main one with a different one that was more interesting. Idk I just think that if Bethesda had community members working on their team as relative equals then they would get some feed back like “what about replayability?” or fixing a purification thing isnt that great focus more on the enclace war. JUst some examples. Or in new vegas who was the smart guy that decided lets give them 4 DLCS and then not give them a free roam ending wont that be funny? Ya know thats the reason I dont like new vegas as much as 3. Like a cumminity member would have completely opposed some of the totally stupid ideas that slipped into the fantastic games. And on top of that they would be creating their own great content that they would be paied and for once I might be content with the DLC released by bethesda because some of it has been terrible and others have been fantastic. It also feels like they dont listen sometimes to the community. I was posting in a thread comparing oblivions content with skyrims and after 5 comments the forums we were posting on closed comments for posting because we compared things like guilds, player sacrifice. In oblivion you lose martin, baurus and juaffre if things go poorly in the battles right. but in skyrim you make no personal attachments well skyrim added a family thing recently I think but nothing in skyrim made me care about anything. and fallout does well making the player care because they throw in the lions girl, brotherhood, compainions with some personality. Skyrim was severly lacking in personality and guilds and titles. Id like to see titles brouight back from oblivion. Like it’d be nice in fallout four if you join a faction you get a title or rank you cans ee displayed in your inventory and feel a sense of achievement as you rise through the ranks. Idk i hope fallout doesnt try to be like skyrim.
Something that just come up to me with the whole village/city idea…
Why not just have a Fallout game without a main plot?
You know, no big threat, or target, or anything? Just you, the wasteland and a lot of fun to be had being an influential individual in it…
Also, after Fallout 2 there where a few rumours (baseless, but fun)about a Fallout game set in old Europe, where things could be spectacularly weird.
Medieval knights with power armor? Distopian industrial states using mutants as worker force? Proletariat style red army fighting to overthrow them?
Sounds awesome to me!
After being bored to tears by New Vegas and Skyrim, if Fallout 4 featured an expansive camp / village / town / city creating element I would buy it on day one. If the main aim was to build a stable environment for your friends, family, and followers I would be all over that.
As previously mentioned it could start with a simple campfire during a storm and, depending on how you play the game, could result in a wide number of different societies. You could still have the same first person experience, defending your town from mutants and bandits and go on fetch quests to form alliances with other survivors, but I think that added customisable element would significantly improve the experience.
I personally always feel a bit strange playing a game after the main story. I think it’s because the final level is always the pinnacle of the game, lots of things blowing up, waves upon waves of enemies dying by your hand and of course the final battle against the big bad. After I’m done I know nothing’s going to top it and when I try to keep playing it never feels right. So I was ‘kind’ of okay with Fallout 3 ending the way it did, but I would still liked to have travelled the Wasteland seeing the fruits of my labour. (sigh)
Maybe Brotherhood of Steel was going to the original ending but they run out of time and moved certain events around a bit to make it work. For example (Spoiler Warning) maybe your Father was originally going to live longer then one main line Quest, seriously we find him and then he bloody goes dying on us.
The only titles you got were Dragonborn and Yarl of [Instead name here]. That was one of the things I really liked about Oblivion was all the titles you got from each Guild you could visibly see that you were making progress in the Gulid’s quest line. In theory you are gaining titles in Skyrim as you do stuff with the Companions, Mages, Bards etc… but due to stream lined menu there’s no visible way to see it.
Something they could of done was have a title linked to how many Dragons you’ve killed plus how many Shouts you have. Starting with Dragonborn eventually progressing to the title Dragon Lord then Dragon Master. With the final title giving you Telos type renown and suddenly you have your faction. The Cult of [instead player name here], be like the Fan from Oblivion but better.
Running with this idea for a sec, what if you did eventually become a Telos type figure? An individual who commands the respect of all Nords, people who will die for you and what you believe/preach. Fast forward a few years and you’ve got your Civil War, but this time they’ll shouting your name into battle not Telos. Whether you went them too or not. Suddenly you are the focus of an entire War, people are dying because of your actions.
Same here, I like Skyrim but I think it would be lazy for Bethesda to just copy Skyrim. Lucky making you emotionally invested in a game does appear to be a growing trend, with the pinnacle (in my opinion) being Mass Effect 3. It would be strange for Fallout 4 to lack some sort of emotional investment, given how many games do it now. Even if it’s poorly executed at least they give it a go. With Bethesda it’s more noticeable ’cause the stories in their games fill like you ‘should’ be more emotionally invested.
Sounds awesome to me too! When I was reading your comment Jose the first thing I thought of was Minecraft. While that game kind of has a target (travel to the Nether, kill dragon) your just left to your own devices. The game could even be set in a post apocalyptic setting, where your the only Human left on the entire planet. Kind of like I am Legend but with less Will Smith and more Mining.
Something like the XLA would be prefect for that kind of game. Since games on there tend to be just for laughs with no real story in mind. Like Meatboy, ‘Splosion Man, Iron Brigades. Just fun little titles that make you smile while you play them.
Going back to modding for a sec, all someone would have to do is make Skyrim more Barren, change the NPCs to Fallout Characters (taking audio from Fallout 3/New Vegas). And you’ve got yourself this game.
I really like the idea of the next fallout game not having a main quest. This allows a lot more freedom for the player character. I hated always feeling obligated to go save the wasteland and give them clean water and in new vegas I just didnt like the main story and it was a pain I endured to unlock some things for companionse etc… I am very excited for the next elder scrolls becuase Im sure they will realize that they screwed up on the guilds and they will fix that. But I really want both elder scrolls and the enxt fallout game to have a creation system for a fort/castle/city whatever the player wants. It could be a shoreside fishing village for all I care as long as I get to have control over its deveopment and its inhabitants and upgradable buildings deffenses etc… And in TES6 I want the empire back on top. I hated the fact that they were a wounded dog in skyrim and were struggling to hold what I believe was their last province. They empire made mistakes but I want them to make nice with hammerfell and skyrim to retake morrowind and daggerfall, and orsinium or whatever. I think the isles and eslyswer should remain under the dominion and the war for the continent should be the next game. Or have the empire retake the continent and have them sending an expidition to a new continent or another that is mention in the games lore.