Cliff & Crystal cringe in horror at Batgril #20 (In a good way). Then their take on 5/15/2013 week in comics.
The Ring Has Chosen V2 Episode 5
The Ring Has Chosen V2 Episode 4
Episode 4 is Cliff & Chris covering their reviews for the week of 5/8/2013
The Ring Has Chosen V2 Episode 3
Our Free Comic Book Day Spectacular with Brad Walker, Christian DiBari, Ryan Browne, and Eric Hutchinson! Crystal @DashingTaz and Billiam the Red co-guest and review the 5/1/2013 week of comics.
The Ring Has Chosen V2 Episode 2
Clifford, Chris, and Special guest Crystal (@dashingtaz) review the 4/24/2013 week in comics.
The Ring Has Chosen v2 Episode 1
It's a New era for the show
Join Clifford "Captain_Comet" Parmeter & new co-host Chris Gannon take you on a ride through the world of comics. This week we interview former VS artist Richard Clark. We discuss Richards new Dark Horse title House of Gold & Bones.
The Basics, Part 8: Gadgets
Last week when I had the great fortune to talk about the Gallery Packs, I touched on the subject of my favorite super hero, Batman. My interest comes not from the pages of comics, but from the uber-campiness of the Adam West-led series. No matter what the scenario, that guy had an answer for everything thanks to his Utility Belt. He was—and is—the James Bond of Vs. System, and while he can never be quite as cool as 007 (he’s not English after all), he comes a pretty close second. Equipment has at times suffered under the harsh critical gaze of many a Vs. player, especially throughout the early expansions. With recent releases, those grey-bordered cards have gained a little more respect and have been featured in a few more decks, so I thought it quite appropriate to take a more detailed look at exactly what equipment can do for you. READ MORE »
The Basics, Part 7: The Art of Tech
Tech. What exactly is tech? According to urbandictionary.com (the fountain of all knowledge) tech is defined as:
Tech
- An adjective used to denote something especially effective at a given time. Slang originating from collectible card games: a card deemed particularly useful in a certain situation is deemed “tech,” and it spread to other things.
- A synonym for cool, due to sloppy usage of definition 1.
Both definitions are usually only used by card geeks. READ MORE »
The Basics, Part 6: Organized Play

So you’ve picked up some cards, read a few articles, built a deck or two, and played a few games with friends. What now? Well, the next step is along the road of tournament play. I have received a few emails from new players who are looking to get a foot on the tournament ladder but haven’t got a clue about how to get started. Hopefully, this week’s edition of Basics will help you with the first few steps on what I hope will be a long and fruitful journey. READ MORE »
The Basics, Part 5.2: The Mechanics
Today, we will round off our look at the keyword mechanics in Vs. System. Our first port of call shall be:
Reservist
Reservist was first introduced as a mechanic in the Avengers set, and it really shook things up. As I stated last week, reservist is one of my favorite keyword mechanics because, like concealed, it takes a relatively mundane aspect of the game and spices it up quite a bit. A character with reservist can be recruited from your resource row as well as from your hand, which in its own right can be quite advantageous. There are often times when the god of card draw is frowning down on you and decrees that you will draw nothing but characters. It is a sickening feeling to miss your 4-drop after you earlier drew a copy but were forced to lay it as a resource thanks to a lack of suitable alternatives. With a reservist character, there is no such heartache. Simply reveal it from your resource row, identifying it as your recruit, and then choose whether or not to fill the hole in your resource row with a card from your hand. On its own, this is a very useful function, but that is not all she wrote. There are teams and decks that thrive on reservist characters. READ MORE »
The Basics, Part 5.1: The Mechanics

Since I began this introductory series of articles, I’ve received a few emails from new players asking for a little help with some of the game’s keyword mechanics, and how they affect and interact with game play. Hopefully, this article will put you guys on the right road and help to clear up a couple of cloudy issues for you. I’ll begin at the beginning: READ MORE »
