More often than not when interviewing games designers we find that the answers they provide us are as short and as succinct as possible – after all they have usually had to answer the same old questions over and over again. However when speaking to Ken Rolston, a man whose tongue is seemingly perpetually planted [...]
Tags: Big Huge Games, EA, Ken Rolston, Kingdoms of Amalur: Reckoning, PS3, RPG, speaking with, XBox 360
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Mon, September 5 2011 » Articles » 1 Comment
With our sights set on the forthcoming release of Need for Speed Shift 2, we sat down with it’s Lead Designer, Andy Tudor, of Slightly Mad Studios, to talk Simulation, Social Gaming & Supercars. How would you describe SHIFT 2 to someone new to the franchise? Fun, at very high speed, with expensive cars and [...]
Tags: Andy Tudor, EA, Electronic Arts, Need for Speed, NFS, Rax, Shift, Shift 2, Slightly Mad Studios, SMS, speaking with, Speaking with...
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Tue, March 29 2011 » Interviews » No Comments
Following the 2009 release of Ghostbusters: The Video Game, publisher Atari is to bring out another entry in the franchise as part of their digital distribution initiative. Unlike the last game, Ghostbusters: Sanctum of Slime is a top down multiplayer arcade shooter, which will be available to download from both the Xbox Live Marketplace and [...]
Tags: atari, behaviour studios, Dave Williams, Ghostbusters Sanctum of Slime, interview, PC, PS3, speaking with, XBox 360
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Fri, March 18 2011 » Gaming News » No Comments
At this year’s Eurogamer Expo site mental Adam Radcliffe was granted a face to face audience with Ed Stern from Splash Damage, the studio that created the Quake Enemy Territory series, to discuss their upcoming multiplayer first person shooter Brink. But first a little background information. Brink is a first person shooter that is set in [...]
Tags: 360, Adam Radcliffe, Bethesda, BRINK, Ed Stern, Eurogamer Expo, interview, multiplayer, PC, Playstation 3, PS3, speaking with, Splash Damage, xbox, Zenimax
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Tue, November 16 2010 » Interviews » 4 Comments
Continuing our extended coverage of EA’s offerings from Gamescom, Tom Wallis spent some time with Matt Webster, Senior Producer at Criterion, to talk about their soon to be released racer Need For Speed Hot Pursuit.
Tags: Criterion, EA, Electronic Arts, GamesCom, GamesCom 2010, Hot Pursuit, interview, Matt Webster, multiplayer, N4S, Need for Speed, NFS, online, Racer, speaking with, Tom Wallis, Tom01255
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Fri, September 17 2010 » Interviews » No Comments