Underrated:- XIII

First person shooters has been somewhat of a hit or miss genre on Nintendo consoles. Whilst we marvel at the greatness of GoldenEye or Turok, we also have to live with the likes of The Conduit, they are either absolutely spot on, or abysmally bad. These days Nintendo strive to develop some of the most accessible, family friendly games on the market, I’m of the opinion that they should also pump a bit of that cash they’ve got lying around into a sequel for the little gaming gem I’m going to talk to you about today, XIII (or 13 if you don’t know your Roman numerals).

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Wed, July 21 2010 » Articles, Thoroughly Underated Games... » 5 Comments

Shadow of The Colossus – A Voice In The Wilderness Part Two

We’ve hunted lizards, downed spoonfuls of gloopy, graphical stew and whined more than an emo mosquito. Next on my hit list: The Colossi. I hate those things. Yes, I murmured the same the same ooh and aahs of trepidation as I approached my first Colossus, and whimpered a bit when it turned its mournful gaze [...]

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Wed, June 30 2010 » Opinion Pieces » Comments Off

Shadow of the Colossus – A Voice In the Wilderness, Part One

I didn’t want it to be like this. I never wanted to the black sheep; the dissenting voice in the herd that disagrees with popular opinion in a small, plaintive bleat. And, by and large, I’m not. I love video games. I love them in all shapes and sizes from a six hour blast through [...]

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Tue, June 29 2010 » Opinion Pieces » 4 Comments

Retro Fix:- Red Dead Revolver

In the world of video games, the Western is a relatively untapped genre; bustling to the brim with potential. Where TV and Cinema have brought us the likes of Deadwood, The Unforgiven, Rio Bravo and The Good the Bad and The Ugly, so far all video games have managed to offer are a handful of [...]

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Fri, May 21 2010 » Retrospectives » 2 Comments

Highway to Hell: A Look at Voyeurism

Games have always had a certain element of voyeurism in one form or another. The act of controlling an avatar means that fundamentally the player is intruding upon the world of the character. Through interactivity, the player imposes choices upon the avatar as far as the game will allow. These choices can manifest in a potentially passive character [...]

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Thu, April 8 2010 » Articles » No Comments