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><channel><title>newbreview.com ¦ video game news, reviews, deals and more... &#187; Jill Valentine</title> <atom:link href="http://newbreview.com/tag/jill-valentine/feed/" rel="self" type="application/rss+xml" /><link>http://newbreview.com</link> <description></description> <lastBuildDate>Sun, 12 Feb 2012 21:54:41 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>Adam thinks&#8230; 4 Teh LOLZ</title><link>http://newbreview.com/2010/09/07/adam-thinks-4-teh-lolz/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2010/09/07/adam-thinks-4-teh-lolz/#comments</comments> <pubDate>Tue, 07 Sep 2010 11:00:04 +0000</pubDate> <dc:creator>itsactuallyadam</dc:creator> <category><![CDATA[Adam Thinks...]]></category> <category><![CDATA[Articles]]></category> <category><![CDATA[360]]></category> <category><![CDATA[Adam Radcliffe]]></category> <category><![CDATA[alone in the dark]]></category> <category><![CDATA[Apple Jack]]></category> <category><![CDATA[atari]]></category> <category><![CDATA[Batman]]></category> <category><![CDATA[Batman Arkham Asylum]]></category> <category><![CDATA[Capcom]]></category> <category><![CDATA[Chris Redfield]]></category> <category><![CDATA[e3]]></category> <category><![CDATA[Fable]]></category> <category><![CDATA[fable 3]]></category> <category><![CDATA[indie marketplace]]></category> <category><![CDATA[Jill Valentine]]></category> <category><![CDATA[Lionhead]]></category> <category><![CDATA[Lost Planet]]></category> <category><![CDATA[Lost Planet 2]]></category> <category><![CDATA[Microsoft]]></category> <category><![CDATA[moron]]></category> <category><![CDATA[Net]]></category> <category><![CDATA[Nintendo]]></category> <category><![CDATA[Oscars]]></category> <category><![CDATA[p.c]]></category> <category><![CDATA[Peter Molyneux]]></category> <category><![CDATA[playstation 2]]></category> <category><![CDATA[Playstation 3]]></category> <category><![CDATA[Playstation Network]]></category> <category><![CDATA[PR]]></category> <category><![CDATA[promotion]]></category> <category><![CDATA[PS2]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[PSN]]></category> <category><![CDATA[Resi 1]]></category> <category><![CDATA[Resident Evil 1]]></category> <category><![CDATA[Robert Florence]]></category> <category><![CDATA[Sony]]></category> <category><![CDATA[splinter cell]]></category> <category><![CDATA[stealth]]></category> <category><![CDATA[Stupid]]></category> <category><![CDATA[T.V]]></category> <category><![CDATA[Television]]></category> <category><![CDATA[The Dark Knight]]></category> <category><![CDATA[The hype machine]]></category> <category><![CDATA[The hype train]]></category> <category><![CDATA[The Joker]]></category> <category><![CDATA[The Oscars]]></category> <category><![CDATA[Trailers]]></category> <category><![CDATA[Triple A titles]]></category> <category><![CDATA[Ubisoft]]></category> <category><![CDATA[Wesker]]></category> <category><![CDATA[Wii]]></category> <category><![CDATA[xbla]]></category> <category><![CDATA[XBox 360]]></category> <category><![CDATA[Xbox Live Arcade]]></category><guid
isPermaLink="false">http://newbreview.com/?p=5284</guid> <description><![CDATA[Throughout my gaming life I have always been a sucker for the hype. I'll always be the guy pushing in line at the ticket office to make sure I get two seats on the hype train, with computer games gaining more exposure in the mainstream media, it's hard not to jump on board and I like to put my feet up from time to time. But more often than not the trains are shoddily built with cheap materials and they soon derail, sometimes even before they have even left the station.]]></description> <content:encoded><![CDATA[<p><a
href="http://newbreview.com/wp-content/uploads/2010/08/adamthinksDunce.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="alignleft size-full wp-image-5288" style="margin-bottom: 5px; margin-right: 20px; border: black 1px solid;" title="adamthinksDunce" src="http://newbreview.com/wp-content/uploads/2010/08/adamthinksDunce.jpg" alt="adam" width="180" height="250" /></a></p><p
lang="en-US"><span
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style="font-size: small;"><strong>All Aboard!</strong></span></span></span></p><p
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style="color: #000000;">Throughout my gaming life I&#8217;ve always been a sucker for hype. I&#8217;ll always be the guy pushing in line at the ticket office, making sure I get two seats booked on the hype train. With videogames gaining ever more exposure in the mainstream media, it&#8217;s hard not to jump on board, and I do like to put my feet up from time to time. But more often than not the trains are shoddily built from cheap materials, and they soon derail; sometimes even before the&#8217;ve left the station.</span></span></span></span></p><p
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style="color: #000000;">If game developers are lucky, and have an excellent marketing campaign, they can turn an appalling excuse for a game into a work of art before it has even hit the shelves. All thanks to the hype train.</span></span></span></span></p><p><span
id="more-5284"></span></p><p
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style="color: #000000;">Did you ever play the original “Alone in the Dark”? Well, back in July 2008 Atari felt the need to publish a reboot of the aforementioned game, which had been six feet under for many years. Sadly, the gravedigger should&#8217;ve dug a little deeper and hammered a few extra nails into the coffin, because this is one game which, despite the best efforts of the hype train, should&#8217;ve stayed underground.</span></span></span></span></p><div><span
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style="color: #000000;"> </span></span></span></span></div><div><span
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id="attachment_5297" class="wp-caption aligncenter" style="width: 510px"><a
href="http://newbreview.com/wp-content/uploads/2010/08/adamthinksgraves.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="size-full wp-image-5297 " title="adamthinksgraves" src="http://newbreview.com/wp-content/uploads/2010/08/adamthinksgraves.jpg" alt="picture of some graves" width="500" /></a><p
class="wp-caption-text">Alone in the Dark should never have been unearthed</p></div><p
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style="color: #000000;">Alone in the Dark, undead edition, was released on PC, PS2, PS3, Xbox360 and of course the Wii. What you guys probably don&#8217;t know is that, despite being strictly Xbox 360 at moment, once upon a time I too owned a Wii (I even bought it on launch night). After watching numerous trailers and reading endless articles (to be honest, I just looked at the pictures), I was looking forward to Alone in the Dark, more than any other scheduled Wii release in 2008 in fact.</span></span></span></span></p><p
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style="color: #000000;">It was like no game I had ever played before, and its visual style really appealed to my love of the paranormal, BUT the stupid hype train got the better of me. I got up early to buy the game on it&#8217;s first day of release, and I finished the game at around midday the same day. Yes, it was that short. There are no words to describe how terrible this game turned out to be. I consider it to be the worst game ever made and I&#8217;ll probably take that to my grave&#8230;in fact, now I think about it, I might have that as my epitaph. Anyway! Alone in the Dark single handily killed my already rocky relationship with the Wii, and it was all thanks to the f*cking hype that had surrounded it!</span></span></span></span></p><p
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style="color: #000000;">But, my friends, it doesn&#8217;t end there. Did you ever play an RPG game called Lost Planet? Back in 2006 it was one of my favorite games. I&#8217;ve been a fan of third-person gameplay ever since I got my grubby hands on a copy of Resident Evil 1 on my Greystation (thats Playstation 1 for those of you that aren&#8217;t cool), and shooting aliens never gets old. Combining the two, Lost Planet came with a crisp look and an abundance of huge enemies to slaughter, with a unique storyline to tie it all together.</span></span></span></span></p><div><span
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style="color: #000000;"> </span></span></span></span></div><div><span
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style="font-size: small;"><span
style="color: #000000;"> </span></span></span></span></p><div
id="attachment_5299" class="wp-caption aligncenter" style="width: 510px"><a
href="http://newbreview.com/wp-content/uploads/2010/08/adamthinksLP.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="size-full wp-image-5299 " title="adamthinksLP" src="http://newbreview.com/wp-content/uploads/2010/08/adamthinksLP.jpg" alt="Lost Planet 1 screenshot" width="500" /></a><p
class="wp-caption-text">Lost Planet 1 was awesome</p></div><p
lang="en-US"><span
style="color: #000000;"><span
style="font-family: Arial, sans-serif;"><span
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style="color: #000000;">The sequel on the other hand, oh boy was that a big disappointment, even bigger than it&#8217;s enemies (with are MASSIVE by the way). This time around there was a heavy focus on online co-op gameplay, something which any gamer will appreciate: exploding aliens that are larger than your house is even more satisfying when you&#8217;re with your friends, yet somehow CAPCOM failed to deliver.</span></span></span></span></p><p
lang="en-US"><span
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style="color: #000000;">However, Lost Planet 2 was marketed very well. First of all they let us all in on two very impressive demos, one demonstrating the single player aspect of the game, and another for the multiplayer, and after five minutes on both, I was sold. There was practically nothing about the game I did not like and it was hard to find reasons not to buy it on launch day. Add a nice spoonful of TV &amp; internet advertising and it sounded like a recipe for success.</span></span></span></span></p><p
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style="color: #000000;">On the day of release, I was once again first in line at my local game shop; I couldn&#8217;t wait to find out what the rest of the game was like. Once again though, the hype train had hit me hard. Though my experience with the demos had been great, I just didn&#8217;t enjoy the full game as much as I had expected to. For some reason Lost Planet 2 had Lost (see what I did there?) its charm, and most of the critics agreed with me too. Capcom had made a few designs missteps which hindered the game. Camera angles were dodgy, AI was stupid, and I felt like I needed to buy some insurance for my controller because the game is so frustrating at times I almost smashed it against my cell door.</span></span></span></span></p><div><span
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style="color: #000000;"> </span></span></span></span></div><div><span
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style="color: #000000;"> </span></span></span></span></p><div
id="attachment_5300" class="wp-caption aligncenter" style="width: 510px"><a
href="http://newbreview.com/wp-content/uploads/2010/08/adamthinksLP2.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="size-full wp-image-5300 " title="adamthinksLP2" src="http://newbreview.com/wp-content/uploads/2010/08/adamthinksLP2.jpg" alt="Lost Planet 2 screenshot" width="500" /></a><p
class="wp-caption-text">Lost Planet 2? Not so much..</p></div><p
lang="en-US"><span
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style="color: #000000;">So&#8230;. We&#8217;ve established that a bad game can still sell, but what about the games which don’t get the hype train they deserve? Take Batman: Arkham Asylum for instance. There have been a lot of Batman games released during Bruce Wayne&#8217;s tour of duty, but none of them had ever really met the expectations of the fans of the comic books. The films were not exactly Oscar material either mind you (Dark Knight excluded), so it was understandable when nobody really believed the hype around Batman: AA. We had videos and screenshots floating around the internet like band-aids in a swimming pool but it just never caught anyone&#8217;s attention, it was dismissed as nothing more than a Splinter Cell clone. That is until it was released in August 2009. The game was brilliant, a great success. It had solid gameplay and some of the best fighting mechanics seen in a video game for a long time. It had a cool and dark narrative, and most of all it was bloody good fun. For once, a game had exceeded everyone&#8217;s expectations and ultimately lived up to the hype surrounding it. Batman proved he was still the king of all flying rodents, and the best superhero by far.</span></span></span></span></p><p
lang="en-US"><span
style="color: #1a1a1a;"><span
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style="color: #000000;">As a consumer, by jumping on the hype train you are also becoming a sheep. All games should be judged on their own merits, but the opinion of the masses all too often overshadows everything a game has to offer. If you can get everyone on the internet raving about it, and you are lucky enough to have a TV ad campaign, you will most likely shift a metric ton of discs. That said, it will be hard to recover your reputation after gamers find out your games can&#8217;t live up to expectations. In the short term though, it&#8217;s the hype that will determine whether the latest games end up on the top shelf or in the bargain bin.</span></span></span></span></p><p
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style="color: #000000;">This is one of the many reasons why independent games have become so important in preserving originality throughout the gaming industry. Downloadable games from XBLA and PSN are getting better; becoming more impressive and visually spectacular as small time developers churn out more engrossing content. At the same time, these developers are not subjected to the hype which all the big wigs inevitably receive.</span></span></span></span></p><p
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style="font-size: small;">The fruit based title </span></span><span
style="font-family: Arial, sans-serif;"><span
style="font-size: small;">Apple Jack is a prime example. Apple Jack is </span></span><span
style="font-family: Arial, sans-serif;"><span
style="font-size: small;">a simple platformer, with the main objective being to kill all the enemies in each stage by throwing them into one other. Levels start simply enough, but quickly become challenging as you progress, introducing all manner of puzzles. Sometimes foes will be the only solution to completing a puzzle, as you use them as platforms to reach areas that would be otherwise inaccessible, while others border on the bizarre, with some levels completely covered in pandas and washing machines, as well as the return of the dreaded spiked maze. </span></span></span></span></span></span></p><div><span
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style="font-family: Arial, sans-serif;"><span
style="font-size: small;"> </span></span></span></span></span></span></div><div><span
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style="font-family: Arial, sans-serif;"><span
style="font-size: small;"> </span></span></span></span></span></span></div><div><span
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style="color: #000000;"><span
style="font-family: Arial, sans-serif;"><span
style="font-size: small;"> </span></span></span></span></span></span></div><div><span
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style="font-size: small;"><span
style="color: #000000;"><span
style="font-family: Arial, sans-serif;"><span
style="font-size: small;"> </span></span></span></span></span></span></div><div><span
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style="font-family: Helvetica, sans-serif;"><span
style="font-size: small;"><span
style="color: #000000;"><span
style="font-family: Arial, sans-serif;"><span
style="font-size: small;"> </span></span></span></span></span></span></div><p><span
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style="font-family: Arial, sans-serif;"><span
style="font-size: small;"> </span></span></span></span></span></span></p><div
id="attachment_5301" class="wp-caption aligncenter" style="width: 510px"><a
href="http://newbreview.com/wp-content/uploads/2010/08/adamthinksapplejack.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="size-full wp-image-5301 " title="adamthinksapplejack" src="http://newbreview.com/wp-content/uploads/2010/08/adamthinksapplejack.jpg" alt="Screenshot of Apple Jack" width="500" /></a><p
class="wp-caption-text">Apple Jack.. underrated brilliance</p></div><p
lang="en-US"><span
style="color: #000000;"><span
style="font-family: Helvetica, sans-serif;"><span
style="font-size: small;"><span
style="color: #1a1a1a;"><span
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style="color: #000000;">Apple Jack is mechanically solid, and has a great sense of humour. Enemies and stages are named after British towns and counties, which is a delightful addition, and whats more, it looks fantastic. But despite how well this game was received, it amassed a hype percentage of zero: I had no idea it even existed until recently, but its one of the best indie titles out there.</span></span></span></span></span></span></span></p><p
lang="en-US"><span
style="color: #1a1a1a;"><span
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style="font-size: small;"><span
style="color: #000000;">Ultimately, the situation is unlikely to change. Smaller developers have smaller budgets, meaning that they have fewer options for promoting their games.  Sadly, that means that all too often they don&#8217;t get the recognition they deserve. The games industry is a circus, and creating buzz around games gives gamers a reason to be excited and journo types stuff to write about, but those that ride the hype train are going to be left disappointed. So keep your heads on, stay calm and keep your eyes and ears peeled, because whilst you drool over the brand new and the shiny, you may be missing out on some absolute gems.</span><br
/> <a
href="http://newbreview.com/wp-content/uploads/2010/08/adamsig.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="alignright size-full wp-image-5290" title="adamsig" src="http://newbreview.com/wp-content/uploads/2010/08/adamsig.jpg" alt="adam's signature" width="250" /></a></span></span></span></p><div
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isPermaLink="false">http://newbreview.com/?p=2560</guid> <description><![CDATA[Game: Resident Evil 5: Desperate Escape Format: Xbox 360 Developer: Capcom Publisher: Capcom Despite being about one year old, Capcom have recently released two large downloadable add-ons for Resident Evil 5. The first add on, Resident Evil 5: Lost in Nightmares, was a fantastic blend of old school Resident Evil survival horror with the more [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://newbreview.com/wp-content/uploads/2010/03/RE-DE-000.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="alignleft size-full wp-image-2561" style="margin-bottom: 5px; margin-right: 20px; border: 1px solid black;" src="http://newbreview.com/wp-content/uploads/2010/03/RE-DE-000.jpg" alt="" width="180" height="142" /></a><strong>Game:</strong> Resident Evil 5: Desperate Escape<br
/> <strong>Format:</strong> Xbox 360<br
/> <strong>Developer:</strong> Capcom<br
/> <strong>Publisher:</strong> Capcom</p><p>Despite being about one year old, Capcom have recently released two large downloadable add-ons for Resident Evil 5.  The first add on, <a
href="http://newbreview.com/2010/02/23/dlc-review-resident-evil-5-lost-in-nightmares#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed" target="_blank">Resident Evil 5: Lost in Nightmares</a>, was a fantastic blend of old school Resident Evil survival horror with the more modern fast paced action and focus on the co-operative gameplay of Resident Evil 5. A mere two weeks later, Capcom have released Desperate Escape, which takes place towards the end of the main story of Resident Evil 5. Those that are outraged by spoilers may wish to skip over the next paragraph.</p><p><span
id="more-2560"></span></p><p><a
href="http://newbreview.com/wp-content/uploads/2010/03/spoilers.bmp#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="aligncenter size-full wp-image-2567" src="http://newbreview.com/wp-content/uploads/2010/03/spoilers.bmp" alt="" /></a></p><p>After Chris and Sheva rescued Jill Valentine, heroine of Resident Evil and Resident Evil Nemesis, from the mind controlling device used by Albert Wesker, Jill sends Chris and Sheva on their way, before promptly passing out. After a short time she is found and revived by Josh Stone, Sheva&#8217;s mentor and only survivor of the BSA team that helped Chris and Sheva. After some mildly inappropriate flirting Josh and Jill decide to work together in order to escape Wesker&#8217;s facility and reunite with Sheva and Chris.</p><p><a
href="http://newbreview.com/wp-content/uploads/2010/03/spoilers-2.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="aligncenter size-full wp-image-2569" src="http://newbreview.com/wp-content/uploads/2010/03/spoilers-2.jpg" alt="" width="325" height="325" /></a></p><p>With the spoilery bits out of the way, on to the gameplay. To say that Desperate Escape feels like a bit of a step backwards is an understatement. It is hard not to compare it to Lost in Nightmares, with the releases being so close to each other. Where Lost in Nightmares had Chris and Jill working together through the dimly lit corridors and dank under passages of the Spencer Mansion to solve one fiendish puzzle after another, Desperate Escape instead prefers to return to the realm of fast paced hoardes of enemies, and big explosion after big explosion.</p><div
id="attachment_2562" class="wp-caption aligncenter" style="width: 434px"><a
href="http://newbreview.com/wp-content/uploads/2010/03/RE-DE-001.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="size-full wp-image-2562 " src="http://newbreview.com/wp-content/uploads/2010/03/RE-DE-001.jpg" alt="" width="424" height="220" /></a><p
class="wp-caption-text">Combat is the focus of this expansion.</p></div><p>The main set pieces of this add-on comprise of a canyon covered by numerous rocket launchers and a timed rooftop battle against an endless stream of enemies, much like the Mercenaries mode, as you wait for a helicopter rescue. In order to navigate the canyon you need to zigzag through the canyon taking out the turret controllers and using the turrets to destroy impassable objects. The rooftop battle merely requires you to stand your ground and defeat all the enemies that come at you for about 10 minutes or so.</p><div
id="attachment_2564" class="wp-caption aligncenter" style="width: 434px"><a
href="http://newbreview.com/wp-content/uploads/2010/03/RE-DE-003.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="size-full wp-image-2564  " src="http://newbreview.com/wp-content/uploads/2010/03/RE-DE-003.jpg" alt="" width="424" height="238" /></a><p
class="wp-caption-text">There is a Mercenaries-esque section at the end of this add on that has different enemies depending on the difficulty</p></div><p>Much like Lost in Nightmares, this add-on is independent of the single player campaign. As such you cannot import any of your character&#8217;s weapons from your main save. In fact, you cannot save your progress at any point, which is a bit of a let down, particularly as the canyon navigation gets to be tedious after a while. Your characters have very limited resources in terms of health and weaponry but you do discover other weapons as you progress. Also, the sheer number of enemies means that upon defeating them, your foes tend to drop a lot of ammo for your default pistol or machine gun.</p><div
id="attachment_2563" class="wp-caption aligncenter" style="width: 434px"><a
href="http://newbreview.com/wp-content/uploads/2010/03/RE-DE-002.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="size-full wp-image-2563 " src="http://newbreview.com/wp-content/uploads/2010/03/RE-DE-002.jpg" alt="" width="424" height="229" /></a><p
class="wp-caption-text">While you start out with little equipment, you soon pick up a lot of stuff.</p></div><p>Also included in the pack are two more characters for the Mercenaries Reunion mode. For those that did not read the review for Lost in Nightmares and are unaware of what Mercenaries Reunion mode is, Mercenaries Reunion is a score based time attack mode in which you run around small arenas fighting off the endless hordes of Majini. While there was a Mercenaries mode included in the retail version of Resident Evil 5, Mercenaries Reunion features new characters and slightly reworked levels and enemies. New characters included in Lost in Nightmares were Excella Gionne and Barry Burton.</p><div
id="attachment_2565" class="wp-caption aligncenter" style="width: 434px"><a
href="http://newbreview.com/wp-content/uploads/2010/03/RE-DE-004.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="size-full wp-image-2565 " src="http://newbreview.com/wp-content/uploads/2010/03/RE-DE-004.jpg" alt="" width="424" height="284" /></a><p
class="wp-caption-text">Josh Stone and Rebecca Chambers are the final additions to Mercenaries Reunion</p></div><p>This time Josh Stone is added to the action, armed with a high powered pistol, a shotgun, and a rocket launcher. The final new character is Rebecca Chambers from Resident Evil 0, armed with a shotgun and a machine gun. Despite appearing to be one of the weaker characters in the game, I was actually able to achieve an S Rank with her without any real problems. Also available as a separate download – and an additional cost – are a new version of Chris and Sheva, both with new weapons in Mercenaries Reunion, and both playable in the main game.</p><h2>Review Round-Up</h2><p><strong>Graphics: 5/5 </strong>The same graphical style from Resident Evil 5 remains intact. While the art style in the main mission is a little drab; mostly stone environments, coloured with dark blues and greys, the explosions look as spectacular as ever.</p><p><strong>Sound: 4/5</strong> The same actors that voiced the main characters return and perform in a way that is consistent with the rest of the Resident Evil 5.</p><p><strong>Gameplay: 2/5</strong> While the gameplay itself is not bad, it seems like a bit of a step backwards when compared to the recent release of Lost in Nightmares. Favouring the action side of Resident Evil, it isn&#8217;t exactly deep. Having said that, there are no real flaws with the gameplay, aside from the tedium generated by zigzagging between rocket launching turrets.</p><p><strong>Longevity: 2/5</strong> The story mission lasts about 45 minutes or so, but does not really offer much in terms of an incentive to keep playing. The new characters in Mercenaries Reunion offer a little extra replay value, but only if you particularly care about playing through each level with the new characters or achieving as high a score as possible.</p><p><strong>Overall: 3 headless Majini out of 5</strong> While there is nothing particularly wrong with this add-on, being released just two weeks after the excellent Lost in Nightmares makes this title seem a bit weak in comparison. If you found Lost in Nightmares to be too slow paced, then perhaps Desperate Escape will be more to your liking.</p><p>Desperate Escape is available to download on Xbox live for 400  Microsoft Points (£3.40 ish) and £3.99 on the Playstation Network.</p><p>[starreview tpl=16]</p><div
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class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fnewbreview.com%2F2010%2F03%2F16%2Fdlc-review-resident-evil-5-desperate-escape%2F&amp;title=DLC%20Review%3A%20Resident%20Evil%205%3A%20Desperate%20Escape" id="wpa2a_2"><img
src="http://newbreview.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded> <wfw:commentRss>http://newbreview.com/2010/03/16/dlc-review-resident-evil-5-desperate-escape/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>DLC Review: Resident Evil 5: Lost In Nightmares</title><link>http://newbreview.com/2010/02/23/dlc-review-resident-evil-5-lost-in-nightmares/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2010/02/23/dlc-review-resident-evil-5-lost-in-nightmares/#comments</comments> <pubDate>Tue, 23 Feb 2010 12:33:13 +0000</pubDate> <dc:creator>Mightyles</dc:creator> <category><![CDATA[PS3]]></category> <category><![CDATA[Reviews]]></category> <category><![CDATA[Xbox 360]]></category> <category><![CDATA[Barry Burton]]></category> <category><![CDATA[Capcom]]></category> <category><![CDATA[Chris Redfield]]></category> <category><![CDATA[DLC]]></category> <category><![CDATA[Excella Gionne]]></category> <category><![CDATA[Jill Valentine]]></category> <category><![CDATA[Lost in Nightmares]]></category> <category><![CDATA[Mercenaries]]></category> <category><![CDATA[Mightyles]]></category> <category><![CDATA[old school]]></category> <category><![CDATA[original]]></category> <category><![CDATA[Playstation]]></category> <category><![CDATA[Resident Evil]]></category> <category><![CDATA[Reunion]]></category> <category><![CDATA[store]]></category> <category><![CDATA[XBox 360]]></category> <category><![CDATA[xbox live]]></category><guid
isPermaLink="false">http://newbreview.com/?p=2303</guid> <description><![CDATA[Game: Resident Evil 5: Lost in Nightmares Format: Xbox 360 Developer: Capcom Publisher: Capcom With the arrival of this generation of consoles and the advent of paid for downloadable content, the life span of your average game has increased dramatically. While most games receive their additional content within a few months of release, Resident Evil [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://newbreview.com/wp-content/uploads/2010/02/RE5-LIN-000.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="alignleft size-full wp-image-2306" style="margin-bottom: 5px; margin-right: 20px; border: black 1px solid;" src="http://newbreview.com/wp-content/uploads/2010/02/RE5-LIN-000.jpg" alt="" width="180" height="247" /></a><strong>Game:</strong> Resident Evil 5: Lost in Nightmares<br
/> <strong>Format:</strong> Xbox 360<br
/> <strong>Developer:</strong> Capcom<br
/> <strong>Publisher:</strong> Capcom</p><p>With the arrival of this generation of consoles and the advent of paid for downloadable content, the life span of your average game has increased dramatically. While most games receive their additional content within a few months of release, Resident Evil 5 owners have been given a new piece of downloadable content nearly a year after the game&#8217;s original release.</p><p>While Resident Evil 5 had its detractors, I personally enjoyed sharing the intense experience the game had to offer with my friends via the cooperative campaign mode. As a long time fan of the Resident Evil series I was pleased to be playing as Chris Redfield, hero of the original Resident Evil, and found new character Sheva Alomar to be a well rounded addition to the Resident Evil series.</p><p><span
id="more-2303"></span>Of course playing through it with the computer controlled second character was not anywhere near as rewarding on account of the AI character being as dense as War and Peace soaked in concrete. While some lamented the evolution of the series from survival horror to intense action game I had come to accept it and loved the game for it&#8217;s own merits.</p><p>So you can imagine my surprise upon downloading this add on to find that this had more in common with the original Resident Evil games than Resident Evil 5. Gone are the hordes of enemies in large open spaces, and in its place a lonely mansion that oozes tension with it&#8217;s darkly lit passageways and tight corridors.</p><div
id="attachment_2348" class="wp-caption aligncenter" style="width: 540px"><a
href="http://newbreview.com/wp-content/uploads/2010/02/Resident-Evil-5-LIN-001.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="size-full wp-image-2348" src="http://newbreview.com/wp-content/uploads/2010/02/Resident-Evil-5-LIN-001.jpg" alt="" width="530" height="288" /></a><p
class="wp-caption-text">Lost in Nightmares is pure old school Resident Evil</p></div><p>Taking place before the events of Resident Evil 5, you control Chris Redfield and his partner Jill Valentine on the hunt for the founder of the Umbrella Corporation. Tracking him to a remote mansion that will look very familiar to anyone that has played either Resident Evil 1 or Code Veronica, you spend the majority of your time solving puzzles involving crests and cranks in the vein of the classic Resident Evil games. There are a number of nods to the original Resident Evil, including an amusing homage to the pant-wetting dog scene.</p><div
id="attachment_2352" class="wp-caption aligncenter" style="width: 540px"><a
href="http://newbreview.com/wp-content/uploads/2010/02/Resident-Evil-5-LIN-005.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="size-full wp-image-2352" src="http://newbreview.com/wp-content/uploads/2010/02/Resident-Evil-5-LIN-005.jpg" alt="" width="530" height="288" /></a><p
class="wp-caption-text">The interior of the Mansion will look familiar to long time Resident Evil fans</p></div><p>This isn&#8217;t to say that you will not be facing any enemies. About half way through the new content hulking acid-spewing axe wielders crop up, and are a real challenge to kill, especially considering the limited resources at your disposal. Those that complained about having too much ammo in Resident Evil 5 will be happy to hear that things have changed. The combat is far more tense, with really only a pistol and a limited amount of ammo at your disposal.</p><div
id="attachment_2349" class="wp-caption aligncenter" style="width: 540px"><a
href="http://newbreview.com/wp-content/uploads/2010/02/Resident-Evil-5-LIN-002.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="size-full wp-image-2349" src="http://newbreview.com/wp-content/uploads/2010/02/Resident-Evil-5-LIN-002.jpg" alt="" width="530" height="317" /></a><p
class="wp-caption-text">Your main enemies will be these deformed acid spewing axe men</p></div><p>Adding to the tension further still, the last section of the add on has you losing all of your equipment and having to face off against acidic, tumour-ridden monsters. Here you must use a series of well placed traps in order to gain crest fragments that will allow you to open a locked door. Classic Resident Evil, with a cooperative twist.</p><div
id="attachment_2353" class="wp-caption aligncenter" style="width: 540px"><a
href="http://newbreview.com/wp-content/uploads/2010/02/Resident-Evil-5-LIN-006.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="size-full wp-image-2353 " src="http://newbreview.com/wp-content/uploads/2010/02/Resident-Evil-5-LIN-006.jpg" alt="" width="530" height="329" /></a><p
class="wp-caption-text">Does this look familiar to anyone?</p></div><p>That is not to say that everything about this add on is perfect. The final boss fight is a little cheap, as it requires you to shoot at your enemy until he leaves himself exposed to a punch. However, in order to get to the position to punch him you must engage in a quick time button pressing activity that has an infeasibly short window of opportunity. Sure, you are only ever required to press either A or X, but it soon becomes irritating when you miss out on performing the move because you pressed the button a split second too late.</p><p>Also included in the expansion is the Resident Evil Mercenaries Reunion mode. The two base characters that are available with this DLC are Excella Gionne, head of Tricell, and Resident Evil&#8217;s own Barry Burton. Rather than just adding Excella and Barry to the existing Mercenaries mode; a score based battle against the clock, Mercenries Reunion has it&#8217;s own menu and will require you to earn a B grade on each level in order to access all eight levels.</p><div
id="attachment_2350" class="wp-caption aligncenter" style="width: 540px"><a
href="http://newbreview.com/wp-content/uploads/2010/02/Resident-Evil-5-LIN-003.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img
class="size-full wp-image-2350" src="http://newbreview.com/wp-content/uploads/2010/02/Resident-Evil-5-LIN-003.jpg" alt="" width="530" height="315" /></a><p
class="wp-caption-text">Excella and Barry make their Mercenaries debut in this expansion</p></div><p>Unfortunately there arn&#8217;t any new levels on offer, but each level has been slightly changed. For the most part the large boss enemies on each level are more rare, with more enemies appearing on screen at any one time than before. Also the time bonuses appear to be in different places, which can breathe a bit of life into the game for those of us that have worked out a set pattern for every level.</p><h2>Review Round-Up</h2><p><strong>Graphics:</strong> 5/5 Anyone that has even looked at Resident Evil 5 knows that it is a good looking game. The character models are detailed, and the environments are suitably dark and foreboding. As an added bonus, without spoiling anything, I compel fans of the original Resident Evil to interact with the mansion&#8217;s front door several times in order to unlock a fun bonus.</p><p><strong>Sound:</strong> 5/5 Menacing cracks of thunder punctuate the chilling music, which creates a wonderful sense of tension. Voice acting can be a little stiff, but for the most part is good.</p><p><strong>Gameplay:</strong> 5/5 A near perfect blend of old school Resident Evil gameplay, with a focus on puzzle solving and limited resources, crossed with the cooperative focus of Resident Evil 5. The Mercenaries Reunion mode will be familiar to any one that has spent any time playing the original Mercenaries mode, with just enough changes to keep it from feeling stale.</p><p><strong>Longevity:</strong> 4/5 Clocking in at about an hour long, with multiple difficulty levels and online leaderboards, the story mode is a fun experience that will be worth playing through a few times. The Mercenaries Reunion mode could potentially keep you coming back for hours and hours if you are particularly inclined to try and work your way up the leaderboards.</p><p><strong>Overall:</strong> 5 shambling undead out of 5. This add on is a fantastic blend of old school Resident Evil mixed with the more modern action adventure co-op gameplay. There&#8217;s less of a focus on action and more on puzzle solving, as well as an expansion of the addictive Mercenaries mode, it is hard not to recommend this add on, especially to those that found the series recent shift towards action adventure displeasing.</p><p>[starreview tpl=16]</p><p>Resident Evil 5: Lost in Nightmares is available to download now for 400 Microsoft Points on 360 (about £3.50) and £3.99 on the Playstation Store.</p><div
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