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><channel><title>newbreview.com ¦ video game news, reviews, deals and more... &#187; interview</title> <atom:link href="http://newbreview.com/tag/interview/feed/" rel="self" type="application/rss+xml" /><link>http://newbreview.com</link> <description></description> <lastBuildDate>Fri, 25 May 2012 10:17:36 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>Interview:- Jean Marc Geffroy, Ghost Recon Future Soldier&#8217;s Creative Director</title><link>http://newbreview.com/2012/05/02/interview-jean-marc-geffroy-ghost-recon-future-soldiers-creative-director/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2012/05/02/interview-jean-marc-geffroy-ghost-recon-future-soldiers-creative-director/#comments</comments> <pubDate>Wed, 02 May 2012 12:00:27 +0000</pubDate> <dc:creator>ClacTom</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[Videos]]></category> <category><![CDATA[Ghost Recon Future Soldier]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Jean-Marc Geffroy]]></category> <category><![CDATA[PC]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[tom clancy]]></category> <category><![CDATA[Tom Wallis]]></category> <category><![CDATA[Ubisoft]]></category> <category><![CDATA[video]]></category> <category><![CDATA[XBox 360]]></category><guid
isPermaLink="false">http://newbreview.com/?p=19835</guid> <description><![CDATA[At a recent press event our very own Tom Wallis was given the opportunity to sit down and chat with some of the key people behind Ubisoft’s upcoming Ghost Recon Future Soldier. In our final interview Tom speaks with Jean-Marc Geffroy, the game’s Campaign Creative Director producer, the challenges of balancing the game&#8217;s single player [...]]]></description> <wfw:commentRss>http://newbreview.com/2012/05/02/interview-jean-marc-geffroy-ghost-recon-future-soldiers-creative-director/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Interview:- Tommy Jacob, Ghost Recon Future Soldier&#8217;s Multiplayer Creative Director</title><link>http://newbreview.com/2012/04/26/interview-tommy-jacob-ghost-recon-future-soldiers-multiplayer-creative-director/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2012/04/26/interview-tommy-jacob-ghost-recon-future-soldiers-multiplayer-creative-director/#comments</comments> <pubDate>Thu, 26 Apr 2012 14:41:19 +0000</pubDate> <dc:creator>Mightyles</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[Videos]]></category> <category><![CDATA[Ghost Recon Future Soldier]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[PC]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[tom clancy]]></category> <category><![CDATA[Tom Wallis]]></category> <category><![CDATA[Tommy Jacob]]></category> <category><![CDATA[Ubisoft]]></category> <category><![CDATA[Ubisoft Red Storm]]></category> <category><![CDATA[video]]></category> <category><![CDATA[XBox 360]]></category><guid
isPermaLink="false">http://newbreview.com/?p=19831</guid> <description><![CDATA[At a recent press event our very own Tom Wallis was given the opportunity to sit down and chat with some of the key people behind Ubisoft’s upcoming Ghost Recon Future Soldier. In our second interview Tom speaks with Tommy Jacob, the Creative Director of the game’s Multiplayer, about how they&#8217;re working to develop systems [...]]]></description> <wfw:commentRss>http://newbreview.com/2012/04/26/interview-tommy-jacob-ghost-recon-future-soldiers-multiplayer-creative-director/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Interview:- DiRT: Showdown&#8217;s Senior Game Designer Mike Chapman</title><link>http://newbreview.com/2012/04/25/interview-dirt-showdowns-senior-game-designer-mike-chapman/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2012/04/25/interview-dirt-showdowns-senior-game-designer-mike-chapman/#comments</comments> <pubDate>Wed, 25 Apr 2012 07:00:59 +0000</pubDate> <dc:creator>Mightyles</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[Videos]]></category> <category><![CDATA[Codemasters]]></category> <category><![CDATA[DiRT]]></category> <category><![CDATA[DiRT: Showdown]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Mike Chapman]]></category> <category><![CDATA[PC]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[Tom Wallis]]></category> <category><![CDATA[video]]></category> <category><![CDATA[XBox 360]]></category><guid
isPermaLink="false">http://newbreview.com/?p=19780</guid> <description><![CDATA[Continuing his travels across the UK Tom Wallis recently met with Codemasters&#8217; Mike Chapman to talk about their upcoming destructive racing game DiRT: Showdown. In our near ten minute interview Tom gets all the details on the game&#8217;s youtube compatibility, how it utilises RaceNet, and why there&#8217;s a lower case i in the name DiRT. [...]]]></description> <wfw:commentRss>http://newbreview.com/2012/04/25/interview-dirt-showdowns-senior-game-designer-mike-chapman/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Video Interview: Todd McFarlane</title><link>http://newbreview.com/2012/01/17/video-interview-todd-mcfarlane/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2012/01/17/video-interview-todd-mcfarlane/#comments</comments> <pubDate>Tue, 17 Jan 2012 08:00:39 +0000</pubDate> <dc:creator>Mightyles</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[Videos]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Kingdoms of Amalur]]></category> <category><![CDATA[Reckoning]]></category> <category><![CDATA[Todd McFarlane]]></category> <category><![CDATA[video]]></category><guid
isPermaLink="false">http://newbreview.com/?p=17685</guid> <description><![CDATA[Ahead of today&#8217;s release of the Kingdoms of Amalur: Reckoning demo, newbreview.com&#8217;s Richard &#8220;Rax&#8221; Burley conducted an interview with Reckoning&#8217;s Executive Art Director Todd McFarlane. Already a famed comic book artist, having seminal runs on Marvel Comics&#8217; The Incredible Hulk and Spider-Man, Todd McFarlane is probably most famous for creating Spawn. Kingdoms of Amalur is [...]]]></description> <wfw:commentRss>http://newbreview.com/2012/01/17/video-interview-todd-mcfarlane/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Interview:- Matt Roche from 2k Games on The Darkness II</title><link>http://newbreview.com/2011/11/22/interview-matt-roche-from-2k-games-on-the-darkness-ii/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2011/11/22/interview-matt-roche-from-2k-games-on-the-darkness-ii/#comments</comments> <pubDate>Tue, 22 Nov 2011 08:00:55 +0000</pubDate> <dc:creator>Mightyles</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[2K Games]]></category> <category><![CDATA[Digital Extremes]]></category> <category><![CDATA[Ian Young]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[The Darkness II]]></category> <category><![CDATA[XBox 360]]></category><guid
isPermaLink="false">http://newbreview.com/?p=16224</guid> <description><![CDATA[At a recent behind closed doors event newbreview.com&#8217;s Ian Young was fortunate enough to get some hands on time with 2k Games&#8217; The Darkness II, sequel to 2007&#8242;s cult hit first person shooter The Darkness. While there Ian met with Matt Roche, 2k Games&#8217; PR Executive, to discuss the way this dark and gritty title [...]]]></description> <wfw:commentRss>http://newbreview.com/2011/11/22/interview-matt-roche-from-2k-games-on-the-darkness-ii/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Podcast:- newbreview.com Podcast Ep 50: Chickendragon</title><link>http://newbreview.com/2011/11/20/podcast-newbreview-com-podcast-ep-50-chickendragon/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2011/11/20/podcast-newbreview-com-podcast-ep-50-chickendragon/#comments</comments> <pubDate>Sun, 20 Nov 2011 21:21:07 +0000</pubDate> <dc:creator>Crofterz</dc:creator> <category><![CDATA[Podcasts]]></category> <category><![CDATA[2K Games]]></category> <category><![CDATA[Adam Radcliffe]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Jose Luis Pérez Zapata]]></category> <category><![CDATA[Kieran Roycroft]]></category> <category><![CDATA[Matt Roche]]></category> <category><![CDATA[Podcast]]></category> <category><![CDATA[The Darkness 2]]></category><guid
isPermaLink="false">http://newbreview.com/?p=16302</guid> <description><![CDATA[It&#8217;s the big 5-0 ladies and gents, Episode 50 of the newbreview.com podcast! I know, how/why did we make it this far? To celebrate this landmark, Kieran is joined by newbreview.com writer (and making his podcast debut) Jose Luis Perez Zapata as well as everybody&#8217;s favorite idiot, Adam Radcliffe. The best games release of the [...]]]></description> <wfw:commentRss>http://newbreview.com/2011/11/20/podcast-newbreview-com-podcast-ep-50-chickendragon/feed/</wfw:commentRss> <slash:comments>1</slash:comments> <enclosure
url="http://media.blubrry.com/newbreview/realmworx.hipcast.com/deluge/81a8e6fc-89c2-bd6c-2170-e6b7caa5c561.mp3" length="5242880" type="audio/mpeg" /> </item> <item><title>Podcast:- newbreview.com Podcast Ep 49: The Ross Kemp of Chickens</title><link>http://newbreview.com/2011/11/13/podcast-newbreview-com-podcast-ep-49-the-ross-kemp-of-chickens/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2011/11/13/podcast-newbreview-com-podcast-ep-49-the-ross-kemp-of-chickens/#comments</comments> <pubDate>Sun, 13 Nov 2011 18:45:37 +0000</pubDate> <dc:creator>Crofterz</dc:creator> <category><![CDATA[Podcasts]]></category> <category><![CDATA[Adam Radcliffe]]></category> <category><![CDATA[GaBoom]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Jess Ratcliffe]]></category> <category><![CDATA[Kieran Roycroft]]></category> <category><![CDATA[Podcast]]></category> <category><![CDATA[Tom Wallis]]></category><guid
isPermaLink="false">http://newbreview.com/?p=16137</guid> <description><![CDATA[Yes, in an attempt to make the titles of our podcast episode even longer, we&#8217;ve started naming our episodes too. PRETTY NEAT UH? Not really, I know. ANYWAY. After somehow managing to escape from his terrible ordeal, Adam decides to put us all through a different kind of &#8220;ordeal&#8221; by rejoining podcast regular, Kieran Roycroft [...]]]></description> <wfw:commentRss>http://newbreview.com/2011/11/13/podcast-newbreview-com-podcast-ep-49-the-ross-kemp-of-chickens/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <enclosure
url="http://media.blubrry.com/newbreview/realmworx.hipcast.com/deluge/69b43437-4198-7b1f-2dd1-74919922bfc6.mp3" length="5242880" type="audio/mpeg" /> </item> <item><title>Interview:- Todd McFarlane, Executive Art Director of Kingdoms of Amalur: Reckoning</title><link>http://newbreview.com/2011/11/10/interview-todd-mcfarlane-executive-art-director-of-kingdoms-of-amalur-reckoning/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2011/11/10/interview-todd-mcfarlane-executive-art-director-of-kingdoms-of-amalur-reckoning/#comments</comments> <pubDate>Thu, 10 Nov 2011 08:00:12 +0000</pubDate> <dc:creator>Mightyles</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Kingdoms of Amalur: Reckoning]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[Todd McFarlane]]></category> <category><![CDATA[XBox 360]]></category><guid
isPermaLink="false">http://newbreview.com/?p=15750</guid> <description><![CDATA[At the recent EA Winter Showcase event newbreview.com&#8217;s Richard Burley and Tom Wallis were fortunate enough to be able to meet with Kingdoms of Amalur: Reckoning&#8217;s Executive Art Director Todd McFarlane. If his name seems familiar it may be because was one of the most popular comic book artists of the 1990s, having a legendary run on [...]]]></description> <wfw:commentRss>http://newbreview.com/2011/11/10/interview-todd-mcfarlane-executive-art-director-of-kingdoms-of-amalur-reckoning/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Speaking with&#8230; John Spinale, OnLive&#8217;s VP of Games and Media</title><link>http://newbreview.com/2011/09/30/speaking-with-john-spinale-onlives-vp-of-games-and-media/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2011/09/30/speaking-with-john-spinale-onlives-vp-of-games-and-media/#comments</comments> <pubDate>Fri, 30 Sep 2011 07:00:17 +0000</pubDate> <dc:creator>Mightyles</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[onlive]]></category><guid
isPermaLink="false">http://newbreview.com/?p=15262</guid> <description><![CDATA[When is a video game digital distribution service not a digital distribution service? When it is OnLive, the new cloud-based video game streaming service that recently launched in the UK at the Eurogamer Expo. Barely 24 hours after OnLive&#8217;s official UK launch we sat down with John Spinale, OnLive&#8217;s VP of Games and Media, to talk about OnLive&#8217;s [...]]]></description> <wfw:commentRss>http://newbreview.com/2011/09/30/speaking-with-john-spinale-onlives-vp-of-games-and-media/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Speaking With&#8230; Carrie Gouskos, Producer of Warhammer Online: Wrath of Heroes</title><link>http://newbreview.com/2011/09/14/speaking-with-carrie-gouskos-producer-on-warhammer-online-wrath-of-heroes/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2011/09/14/speaking-with-carrie-gouskos-producer-on-warhammer-online-wrath-of-heroes/#comments</comments> <pubDate>Wed, 14 Sep 2011 07:00:32 +0000</pubDate> <dc:creator>Mightyles</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[bioware]]></category> <category><![CDATA[Carrie Gouskos]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[MMO]]></category> <category><![CDATA[RPG]]></category> <category><![CDATA[Warhammer]]></category> <category><![CDATA[Wrath of Heroes]]></category><guid
isPermaLink="false">http://newbreview.com/?p=14777</guid> <description><![CDATA[Warhammer Online: Wrath of Heroes is a free to play MMO from Bioware. It boasts a beautiful cel-shaded graphical style as well as 18 player online battles, with three teams of six trying to defeat each other. We sat down with Carrie Gouskos, the producer of Wrath of Heroes, to find out some more about [...]]]></description> <wfw:commentRss>http://newbreview.com/2011/09/14/speaking-with-carrie-gouskos-producer-on-warhammer-online-wrath-of-heroes/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>NEWbreview Podcast Episode 32</title><link>http://newbreview.com/2011/07/17/newbreview-podcast-episode-32/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2011/07/17/newbreview-podcast-episode-32/#comments</comments> <pubDate>Sun, 17 Jul 2011 18:52:41 +0000</pubDate> <dc:creator>Crofterz</dc:creator> <category><![CDATA[Podcasts]]></category> <category><![CDATA[Adam Radcliffe]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Kieran Roycroft]]></category> <category><![CDATA[newbreview]]></category> <category><![CDATA[Podcast]]></category> <category><![CDATA[Tom Wallis]]></category><guid
isPermaLink="false">http://newbreview.com/?p=12624</guid> <description><![CDATA[This week&#8217;s episode is a BUMPER edition of the show! Along with Adam Thinks, The Best Games Release of The Week, and all the usual banterous guff, there is the debut of a brand new feature and an EXCLUSIVE interview with Ben Smith, Producer on the forthcoming Kingdoms of Avalur: Reckoning. MISS OUT AT YOUR [...]]]></description> <wfw:commentRss>http://newbreview.com/2011/07/17/newbreview-podcast-episode-32/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <enclosure
url="http://media.blubrry.com/newbreview/realmworx.hipcast.com/deluge/fa77543e-bc15-8d04-0f3c-d71f1068975c.mp3" length="24630252" type="audio/mpeg" /> </item> <item><title>Speaking With&#8230; Michael Fahrny, Producer of Yar&#8217;s Revenge</title><link>http://newbreview.com/2011/03/21/speaking-with-michael-fahrny-producer-of-yars-revenge/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2011/03/21/speaking-with-michael-fahrny-producer-of-yars-revenge/#comments</comments> <pubDate>Mon, 21 Mar 2011 17:00:30 +0000</pubDate> <dc:creator>Crofterz</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[atari]]></category> <category><![CDATA[crofterz]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Kieran Roycroft]]></category> <category><![CDATA[Michael Fahrny]]></category> <category><![CDATA[remake]]></category> <category><![CDATA[Speaking with...]]></category> <category><![CDATA[Yars Revenge]]></category><guid
isPermaLink="false">http://newbreview.com/?p=9735</guid> <description><![CDATA[Due to their impressive history, Atari are constantly linked with their huge back catalogue of games. So much so, that when even mentioning the name Atari, you automatically conjure up images of classics such as Centipede, Asteroids and Missile Command. Another Atari classic is Yars Revenge, a fixed shooter in which players assumed the role of Yar, an [...]]]></description> <wfw:commentRss>http://newbreview.com/2011/03/21/speaking-with-michael-fahrny-producer-of-yars-revenge/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Speaking With&#8230; Dave Williams, Creative Director on Ghostbusters: Sanctum of Slime</title><link>http://newbreview.com/2011/03/18/speaking-with-dave-williams-creative-director-on-ghostbusters-sanctum-of-slime/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2011/03/18/speaking-with-dave-williams-creative-director-on-ghostbusters-sanctum-of-slime/#comments</comments> <pubDate>Fri, 18 Mar 2011 18:18:54 +0000</pubDate> <dc:creator>Mightyles</dc:creator> <category><![CDATA[Gaming News]]></category> <category><![CDATA[atari]]></category> <category><![CDATA[behaviour studios]]></category> <category><![CDATA[Dave Williams]]></category> <category><![CDATA[Ghostbusters Sanctum of Slime]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[PC]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[speaking with]]></category> <category><![CDATA[XBox 360]]></category><guid
isPermaLink="false">http://newbreview.com/?p=9822</guid> <description><![CDATA[Following the 2009 release of Ghostbusters: The Video Game, publisher Atari is to bring out another entry in the franchise as part of their digital distribution initiative. Unlike the last game, Ghostbusters: Sanctum of Slime is a top down multiplayer arcade shooter, which will be available to download from both the Xbox Live Marketplace and [...]]]></description> <wfw:commentRss>http://newbreview.com/2011/03/18/speaking-with-dave-williams-creative-director-on-ghostbusters-sanctum-of-slime/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Speaking With&#8230; Zandro Chan, Creative Director at Bedlam Studios</title><link>http://newbreview.com/2011/03/16/speaking-with-zandro-chan-creative-director-at-bedlam-studios/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2011/03/16/speaking-with-zandro-chan-creative-director-at-bedlam-studios/#comments</comments> <pubDate>Wed, 16 Mar 2011 17:00:49 +0000</pubDate> <dc:creator>Campfire</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[atari]]></category> <category><![CDATA[Bedlam Studios]]></category> <category><![CDATA[Campfire Burning]]></category> <category><![CDATA[Daggerdale]]></category> <category><![CDATA[dungeons and dragons]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[multiplayer]]></category> <category><![CDATA[PC]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[RPG]]></category> <category><![CDATA[Speaking with...]]></category> <category><![CDATA[XBox 360]]></category> <category><![CDATA[Zandro Chan]]></category><guid
isPermaLink="false">http://newbreview.com/?p=9721</guid> <description><![CDATA[It has been over six years since the last Dungeons and Dragons game was released on home consoles, and both Publisher Atari and Developer Bedlam Studios are keen to make their latest offering in the series, Dungeons and Dragons: Daggerdale, the best Dungeons and Dragons game yet. Rather than being a boxed retail product, D&#38;D: [...]]]></description> <wfw:commentRss>http://newbreview.com/2011/03/16/speaking-with-zandro-chan-creative-director-at-bedlam-studios/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Speaking with&#8230; Kellee Santiago, Co-Founder &amp; President of thatgamecompany</title><link>http://newbreview.com/2011/02/11/speaking-with-kellee-santiago-co-founder-president-of-thatgamecompany/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2011/02/11/speaking-with-kellee-santiago-co-founder-president-of-thatgamecompany/#comments</comments> <pubDate>Fri, 11 Feb 2011 08:00:20 +0000</pubDate> <dc:creator>itsactuallyadam</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[Cloud]]></category> <category><![CDATA[flOw]]></category> <category><![CDATA[flower]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[journey]]></category> <category><![CDATA[Kellee Santiago]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[PSN]]></category> <category><![CDATA[Sony]]></category> <category><![CDATA[Speaking with...]]></category> <category><![CDATA[TGC]]></category> <category><![CDATA[thatgamecompany]]></category><guid
isPermaLink="false">http://newbreview.com/?p=8730</guid> <description><![CDATA[In recent years we have witnessed something of an explosion of creative and innovative games into the market we so love. thatgamecompany have had a lot to do with this, producing the critically acclaimed Flower and fl0w &#8211; both PS3 exclusive titles that push the boundaries of what we understand of gaming mechanics. With their [...]]]></description> <wfw:commentRss>http://newbreview.com/2011/02/11/speaking-with-kellee-santiago-co-founder-president-of-thatgamecompany/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>DEUS EX HUMAN REVOLUTION Details Explosion: Screens, Trailer, Q&amp;A</title><link>http://newbreview.com/2010/11/19/deus-ex-human-revolution-details-explosion-screens-trailer-qa/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2010/11/19/deus-ex-human-revolution-details-explosion-screens-trailer-qa/#comments</comments> <pubDate>Fri, 19 Nov 2010 19:57:34 +0000</pubDate> <dc:creator>Mightyles</dc:creator> <category><![CDATA[Gaming News]]></category> <category><![CDATA[Deus Ex]]></category> <category><![CDATA[Eidos]]></category> <category><![CDATA[Human Revolution]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[question]]></category> <category><![CDATA[screens]]></category> <category><![CDATA[Square Enix]]></category> <category><![CDATA[trailer]]></category><guid
isPermaLink="false">http://newbreview.com/?p=7510</guid> <description><![CDATA[For all you lucky readers desperately scouring the net for details on the latest games we have a triple treat concerning the highly anticipated Deus Ex Human Revolution.   A brand spanking new trailer has been whacked up on our youtube feed, and we have also been treated to a short Q&#38;A with one of the developers, littered with [...]]]></description> <wfw:commentRss>http://newbreview.com/2010/11/19/deus-ex-human-revolution-details-explosion-screens-trailer-qa/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Speaking with&#8230; Ed Stern, Lead Writer on BRINK</title><link>http://newbreview.com/2010/11/16/speaking-with-ed-stern/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2010/11/16/speaking-with-ed-stern/#comments</comments> <pubDate>Tue, 16 Nov 2010 08:00:11 +0000</pubDate> <dc:creator>itsactuallyadam</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[360]]></category> <category><![CDATA[Adam Radcliffe]]></category> <category><![CDATA[Bethesda]]></category> <category><![CDATA[BRINK]]></category> <category><![CDATA[Ed Stern]]></category> <category><![CDATA[Eurogamer Expo]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[multiplayer]]></category> <category><![CDATA[PC]]></category> <category><![CDATA[Playstation 3]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[speaking with]]></category> <category><![CDATA[Splash Damage]]></category> <category><![CDATA[xbox]]></category> <category><![CDATA[Zenimax]]></category><guid
isPermaLink="false">http://newbreview.com/?p=7313</guid> <description><![CDATA[At this year&#8217;s Eurogamer Expo site mental Adam Radcliffe was granted a face to face audience with Ed Stern from Splash Damage, the studio that created the Quake Enemy Territory series, to discuss their upcoming multiplayer first person shooter Brink. But first a little background information. Brink is a first person shooter that is set in [...]]]></description> <wfw:commentRss>http://newbreview.com/2010/11/16/speaking-with-ed-stern/feed/</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>Speaking with&#8230; James Öhlen Creative Director on Star Wars: The Old Republic</title><link>http://newbreview.com/2010/10/16/speaking-with-james-ohlen-creative-director-on-star-wars-the-old-republic/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2010/10/16/speaking-with-james-ohlen-creative-director-on-star-wars-the-old-republic/#comments</comments> <pubDate>Sat, 16 Oct 2010 09:47:19 +0000</pubDate> <dc:creator>Crofterz</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[bioware]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[GamesCom]]></category> <category><![CDATA[GamesCom 2010]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[James Öhlen]]></category> <category><![CDATA[MMORPG]]></category> <category><![CDATA[p.c]]></category> <category><![CDATA[Speaking with...]]></category> <category><![CDATA[star wars]]></category> <category><![CDATA[The Old Republic]]></category> <category><![CDATA[Tom Wallis]]></category> <category><![CDATA[Tom01255]]></category><guid
isPermaLink="false">http://newbreview.com/?p=7022</guid> <description><![CDATA[In the last of our coverage from this year&#8217;s Gamescom, our very own Tom Wallis managed to sit down with James Öhlen, Creative Director on Star Wars: The Old Republic, to discuss the game, it&#8217;s development processes and the MMORPG genre in general, amongst other things. This is the last of our exclusive Gamescom 2010 [...]]]></description> <wfw:commentRss>http://newbreview.com/2010/10/16/speaking-with-james-ohlen-creative-director-on-star-wars-the-old-republic/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Speaking with&#8230; Alex Jones, Designer at Twisted Pixel Games</title><link>http://newbreview.com/2010/10/08/speaking-with-alex-jones-designer-at-twisted-pixel-games/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2010/10/08/speaking-with-alex-jones-designer-at-twisted-pixel-games/#comments</comments> <pubDate>Fri, 08 Oct 2010 07:00:18 +0000</pubDate> <dc:creator>Crofterz</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA['splosion man]]></category> <category><![CDATA[360]]></category> <category><![CDATA[Alex Jones]]></category> <category><![CDATA[Comic Jumper]]></category> <category><![CDATA[crofterz]]></category> <category><![CDATA[Game Feast]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Kieran Roycroft]]></category> <category><![CDATA[Microsoft]]></category> <category><![CDATA[Speaking with...]]></category> <category><![CDATA[The Adventures of Captain Smiley]]></category> <category><![CDATA[The Maw]]></category> <category><![CDATA[Twisted Pixel]]></category> <category><![CDATA[xbla]]></category> <category><![CDATA[XBox 360]]></category> <category><![CDATA[Xbox Live Arcade]]></category><guid
isPermaLink="false">http://newbreview.com/?p=6797</guid> <description><![CDATA[With Microsoft&#8217;s &#8220;Game Feast&#8221; in full swing, our very own Kieran Roycroft managed to sit down with Alex Jones, Designer at Twisted Pixel Games, and have a chat about their brand new game, and second instalment of the &#8220;Game Feast&#8221;, Comic Jumper: The Adventures of Captain Smiley (which is out NOW!). So Alex, can you [...]]]></description> <wfw:commentRss>http://newbreview.com/2010/10/08/speaking-with-alex-jones-designer-at-twisted-pixel-games/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Speaking again with&#8230; Steve Papoutsis, Executive Producer on Dead Space 2</title><link>http://newbreview.com/2010/09/28/speaking-again-with-steve-papoutsis-executive-producer-on-dead-space-2/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2010/09/28/speaking-again-with-steve-papoutsis-executive-producer-on-dead-space-2/#comments</comments> <pubDate>Tue, 28 Sep 2010 07:00:04 +0000</pubDate> <dc:creator>ClacTom</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[Dead Space 2]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Isaac Clarke]]></category> <category><![CDATA[multiplayer]]></category> <category><![CDATA[Necromorph]]></category> <category><![CDATA[Speaking with...]]></category> <category><![CDATA[Steve Papoutsis]]></category> <category><![CDATA[The Pack]]></category> <category><![CDATA[Tom Wallis]]></category> <category><![CDATA[Tom01255]]></category> <category><![CDATA[Visceral Games]]></category><guid
isPermaLink="false">http://newbreview.com/?p=6535</guid> <description><![CDATA[Here at The Newb Review we don&#8217;t just give you exclusive interviews that you won&#8217;t find at any other site, we follow up on those interviews to bring you what we like to call &#8220;exclusive follow up interviews&#8221;. We got the chance to sit down again with Steve Papoutsis, Executive Producer for Dead Space 2, [...]]]></description> <wfw:commentRss>http://newbreview.com/2010/09/28/speaking-again-with-steve-papoutsis-executive-producer-on-dead-space-2/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Speaking with… Michael Arsers, Software Engineer on Darkspore</title><link>http://newbreview.com/2010/09/24/speaking-with-michael-arsers-software-engineer-on-darkspore/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2010/09/24/speaking-with-michael-arsers-software-engineer-on-darkspore/#comments</comments> <pubDate>Fri, 24 Sep 2010 16:00:40 +0000</pubDate> <dc:creator>ClacTom</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[Dark Spore]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[GamesCom]]></category> <category><![CDATA[GamesCom 2010]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Michael Arsers]]></category> <category><![CDATA[Spore]]></category> <category><![CDATA[Tom Wallis]]></category> <category><![CDATA[Tom01255]]></category><guid
isPermaLink="false">http://newbreview.com/?p=6394</guid> <description><![CDATA[Here at The Newb Review, we have been bringing you exclusive coverage of EA&#8217;s showcase of games.  This time Mr Tom Wallis manages to sit down and have a chat with Michael Arsers, Software Engineer on Dark Spore, to talk about EA&#8217;s brand new addition to the Spore franchise. Can you tell us about Dark Spore [...]]]></description> <wfw:commentRss>http://newbreview.com/2010/09/24/speaking-with-michael-arsers-software-engineer-on-darkspore/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Speaking with&#8230; Greg Goodrich, Executive Producer on Medal of Honor</title><link>http://newbreview.com/2010/09/24/speaking-with-greg-goodrich-executive-producer-on-medal-of-honor/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2010/09/24/speaking-with-greg-goodrich-executive-producer-on-medal-of-honor/#comments</comments> <pubDate>Fri, 24 Sep 2010 07:00:46 +0000</pubDate> <dc:creator>ClacTom</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[battlefield]]></category> <category><![CDATA[Battlefield Bad Company]]></category> <category><![CDATA[Danger Close]]></category> <category><![CDATA[DICE]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Frostbite]]></category> <category><![CDATA[GamesCom]]></category> <category><![CDATA[GamesCom 2010]]></category> <category><![CDATA[Gregg Goodrich]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Speaking with...]]></category> <category><![CDATA[Tom Wallis]]></category> <category><![CDATA[Tom01255]]></category> <category><![CDATA[Unreal]]></category><guid
isPermaLink="false">http://newbreview.com/?p=6374</guid> <description><![CDATA[Our very own Tom Wallis got the chance to sit down with Greg Goodrich, Executive Producer on Medal of Honor, for a few words on his take of the controversy surrounding the upcoming Medal of Honour title and grill him on the reboot of the popular franchise&#8230; OK so, tell us a bit about what [...]]]></description> <wfw:commentRss>http://newbreview.com/2010/09/24/speaking-with-greg-goodrich-executive-producer-on-medal-of-honor/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Speaking with… Matt Webster, Senior Producer at Criterion</title><link>http://newbreview.com/2010/09/17/speaking-with%e2%80%a6-matt-webster-senior-producer-at-criterion/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2010/09/17/speaking-with%e2%80%a6-matt-webster-senior-producer-at-criterion/#comments</comments> <pubDate>Fri, 17 Sep 2010 07:00:33 +0000</pubDate> <dc:creator>ClacTom</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[Criterion]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[GamesCom]]></category> <category><![CDATA[GamesCom 2010]]></category> <category><![CDATA[Hot Pursuit]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Matt Webster]]></category> <category><![CDATA[multiplayer]]></category> <category><![CDATA[N4S]]></category> <category><![CDATA[Need for Speed]]></category> <category><![CDATA[NFS]]></category> <category><![CDATA[online]]></category> <category><![CDATA[Racer]]></category> <category><![CDATA[speaking with]]></category> <category><![CDATA[Tom Wallis]]></category> <category><![CDATA[Tom01255]]></category><guid
isPermaLink="false">http://newbreview.com/?p=6205</guid> <description><![CDATA[Continuing our extended coverage of EA&#8217;s offerings from Gamescom, Tom Wallis spent some time with Matt Webster, Senior Producer at Criterion, to talk about their soon to be released racer Need For Speed Hot Pursuit. What is the size of the play area? Matt: Put simply it’s around 4 x Bigger than Burnout Paradise, for cars to [...]]]></description> <wfw:commentRss>http://newbreview.com/2010/09/17/speaking-with%e2%80%a6-matt-webster-senior-producer-at-criterion/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Speaking with&#8230; Steve Papoutsis, Executive Producer of Dead Space 2</title><link>http://newbreview.com/2010/09/10/speaking-with-steve-papoutsis-executive-producer-of-dead-space-2/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2010/09/10/speaking-with-steve-papoutsis-executive-producer-of-dead-space-2/#comments</comments> <pubDate>Fri, 10 Sep 2010 07:00:46 +0000</pubDate> <dc:creator>ClacTom</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[dead space]]></category> <category><![CDATA[Dead Space 2]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[GamesCom]]></category> <category><![CDATA[GamesCom 2010]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Isaac Clarke]]></category> <category><![CDATA[Necromorph]]></category> <category><![CDATA[newbreview]]></category> <category><![CDATA[Speaking with...]]></category> <category><![CDATA[Steve Papoutsis]]></category> <category><![CDATA[Survival horror]]></category> <category><![CDATA[Tom Wallis]]></category> <category><![CDATA[Tom01255]]></category> <category><![CDATA[Visceral Games]]></category><guid
isPermaLink="false">http://newbreview.com/?p=6033</guid> <description><![CDATA[In a few short months the sequel to the critically acclaimed and award winning Dead Space will be upon us. For those unaware of Visceral Games&#8217; extremely atmospheric survival horror title; firstly, you should definitely check it out and secondly, you can read our review of the fabulous Wii game in the franchise; Dead Space [...]]]></description> <wfw:commentRss>http://newbreview.com/2010/09/10/speaking-with-steve-papoutsis-executive-producer-of-dead-space-2/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>Speaking with… Nordic Games</title><link>http://newbreview.com/2010/09/03/speaking-with%e2%80%a6-nordic-games/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2010/09/03/speaking-with%e2%80%a6-nordic-games/#comments</comments> <pubDate>Fri, 03 Sep 2010 07:00:06 +0000</pubDate> <dc:creator>Rax</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Nik Blower]]></category> <category><![CDATA[Nintendo]]></category> <category><![CDATA[Nordic Games]]></category> <category><![CDATA[Pelle Lundborg]]></category> <category><![CDATA[Rax]]></category> <category><![CDATA[Richard Burley]]></category> <category><![CDATA[Robbie Williams]]></category> <category><![CDATA[speaking with]]></category> <category><![CDATA[We Sing]]></category> <category><![CDATA[Wii]]></category> <category><![CDATA[Wii Sing Encore]]></category><guid
isPermaLink="false">http://newbreview.com/?p=5884</guid> <description><![CDATA[Following their recent launch of We Sing Encore, we sat down with Nordic Games&#8217; Managing Director, Pelle Lundborg, and Sales &#38; Marketing Director, Nik Blower, to find out more about them and what they have in store for us. Thanks for agreeing to talk to us, why don&#8217;t we start with a bit of a [...]]]></description> <wfw:commentRss>http://newbreview.com/2010/09/03/speaking-with%e2%80%a6-nordic-games/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Speaking with&#8230; Mike Laidlaw, Lead Designer on Dragon Age 2</title><link>http://newbreview.com/2010/08/21/speaking-with-mike-laidlaw-lead-artist-on-dragon-age-2/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2010/08/21/speaking-with-mike-laidlaw-lead-artist-on-dragon-age-2/#comments</comments> <pubDate>Sat, 21 Aug 2010 18:00:33 +0000</pubDate> <dc:creator>ClacTom</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[bioware]]></category> <category><![CDATA[dragon age]]></category> <category><![CDATA[Dragon Age 2]]></category> <category><![CDATA[Dragon Age: Origins]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Fantasy]]></category> <category><![CDATA[GamesCom]]></category> <category><![CDATA[GamesCom 2010]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Mike Laidlaw]]></category> <category><![CDATA[newb review]]></category> <category><![CDATA[RPG]]></category> <category><![CDATA[Speaking with...]]></category> <category><![CDATA[the newbreview]]></category> <category><![CDATA[Thedas]]></category> <category><![CDATA[Tom Wallis]]></category> <category><![CDATA[Tom01255]]></category><guid
isPermaLink="false">http://newbreview.com/?p=5726</guid> <description><![CDATA[In this week&#8217;s edition of Speaking With&#8230; Tom Wallis interviews Mike Laidlaw, Lead Designer on the forthcoming Dragon Age 2, the sequel to the massively popular Role Playing Game, Dragon Age: Origins. Developed by Bioware, the makers of Mass Effect and Star Wars: Knights of the Old Republic, the game takes place in a dark [...]]]></description> <wfw:commentRss>http://newbreview.com/2010/08/21/speaking-with-mike-laidlaw-lead-artist-on-dragon-age-2/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Speaking With&#8230; Rob Hewson of Dark Energy Digital</title><link>http://newbreview.com/2010/08/13/speaking-with-rob-hewson-of-dark-energy-digital/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2010/08/13/speaking-with-rob-hewson-of-dark-energy-digital/#comments</comments> <pubDate>Fri, 13 Aug 2010 05:35:20 +0000</pubDate> <dc:creator>Mightyles</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[360]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[Dark Energy Digital]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Luke Mears]]></category> <category><![CDATA[Mightyles]]></category> <category><![CDATA[physics]]></category> <category><![CDATA[Rob Hewson]]></category> <category><![CDATA[speaking with]]></category> <category><![CDATA[UK]]></category> <category><![CDATA[Water]]></category> <category><![CDATA[xbox]]></category><guid
isPermaLink="false">http://newbreview.com/?p=5377</guid> <description><![CDATA[In our second edition of Speaking With&#8230; we begin to develop something of a pattern by continuing to interview the people behind of some of the best looking downloadable titles of the year. Last time we spoke with Jamie Cheng about fabulous looking cartoony brawler Shank, while this time we speak with Rob Hewson, Senior Creative [...]]]></description> <wfw:commentRss>http://newbreview.com/2010/08/13/speaking-with-rob-hewson-of-dark-energy-digital/feed/</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>Speaking with&#8230; Jamie Cheng of Klei Entertainment</title><link>http://newbreview.com/2010/08/06/speaking-with-jamie-cheng-of-klei-entertainment/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2010/08/06/speaking-with-jamie-cheng-of-klei-entertainment/#comments</comments> <pubDate>Fri, 06 Aug 2010 06:32:30 +0000</pubDate> <dc:creator>Mightyles</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[co-op]]></category> <category><![CDATA[disney]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Jamie Cheng]]></category> <category><![CDATA[Klei]]></category> <category><![CDATA[Luke Mears]]></category> <category><![CDATA[Marianne Krawczyk]]></category> <category><![CDATA[Mightyles]]></category> <category><![CDATA[multiplayer]]></category> <category><![CDATA[n00b]]></category> <category><![CDATA[Newb]]></category> <category><![CDATA[newbreview]]></category> <category><![CDATA[Noob]]></category> <category><![CDATA[Partners]]></category> <category><![CDATA[Playstation Network]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Shank]]></category> <category><![CDATA[spaking with]]></category> <category><![CDATA[xbox live]]></category><guid
isPermaLink="false">http://newbreview.com/?p=5190</guid> <description><![CDATA[The staff at Newb Review Towers have decided to get a little more hands on with the creators of some of the biggest and brightest looking upcoming games. We&#8217;re going to be starting a regular feature in which we interview the people behind the games that interest us the most. In this inaugural edition of [...]]]></description> <wfw:commentRss>http://newbreview.com/2010/08/06/speaking-with-jamie-cheng-of-klei-entertainment/feed/</wfw:commentRss> <slash:comments>5</slash:comments> </item> <item><title>Interview &#8211; Mode 7 Games and Frozen Synapse</title><link>http://newbreview.com/2009/10/21/interview-mode-7-games-and-frozen-synapse/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2009/10/21/interview-mode-7-games-and-frozen-synapse/#comments</comments> <pubDate>Wed, 21 Oct 2009 07:40:58 +0000</pubDate> <dc:creator>Lavalampbamboo</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[frozen synapse]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[lavalampbamboo]]></category> <category><![CDATA[mode 7 games]]></category> <category><![CDATA[PC]]></category> <category><![CDATA[UK developers]]></category><guid
isPermaLink="false">http://newbreview.com/?p=372</guid> <description><![CDATA[Today we welcome another new contributor to Newbreview.com.  Eddie &#8220;LavalampBamboo&#8221; Johnston kicks off with an interview with Mode 7 games, so I&#8217;ll hand off to him right now - ed Mode 7 Games are a small indie developer based in Oxfordshire, and are currently working on their latest game, Frozen Synapse. I caught up with the [...]]]></description> <wfw:commentRss>http://newbreview.com/2009/10/21/interview-mode-7-games-and-frozen-synapse/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>Interview &#8211; LostWinds: Winter of the Melodias</title><link>http://newbreview.com/2009/10/15/interview-lostwinds-winter-of-the-melodias/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link> <comments>http://newbreview.com/2009/10/15/interview-lostwinds-winter-of-the-melodias/#comments</comments> <pubDate>Wed, 14 Oct 2009 23:39:40 +0000</pubDate> <dc:creator>Joefeesh</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[Joefeesh]]></category> <category><![CDATA[Lostwinds]]></category> <category><![CDATA[Nintendo]]></category> <category><![CDATA[Wii]]></category> <category><![CDATA[WiiWare]]></category> <category><![CDATA[Winter of the Melodias]]></category><guid
isPermaLink="false">http://newbreview.com/?p=326</guid> <description><![CDATA[Today, we have a new member of the Newb Review team making his debut. Joe &#8220;Joefeesh&#8221; Finn kicks off in fine style and brings us an interview with Frontier, the developers of Lost Winds, Winter of the Melodias ann intriguing new title available on WiiWare. So without further ado, I&#8217;ll hand over to Joe &#8211; [...]]]></description> <wfw:commentRss>http://newbreview.com/2009/10/15/interview-lostwinds-winter-of-the-melodias/feed/</wfw:commentRss> <slash:comments>6</slash:comments> </item> </channel> </rss>
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