My friends! Grab your robes, wizard hats, staves and pipes! Cause it’s time for another high magic powered bloodbath!
Mind you, it might not be a bath, and there might not be blood involved (though it most probably will) as there are undead, and constructs, and other nasties that don’t exactly bleed. They might leave you covered in dust, though.
The occasion this time, is the release of a sequel to 2012s Warlock: Master of The Arcane. The game wears it’s tag of sequel proudly, and borrows many, many things from the previous game. So much so, that it would be pointless to talk in length about much of it, as it’s pretty much the same as before, albeit with some interesting additions. If you missed the first one, you can find my review for it here.
Once again, Warlock is a turn-based Civilization style strategy game, where you build cities, armies and research spells and go forth to conquer reality. The kicker here is that no longer you’re trying to conquer a single map, but a myriad of worlds, each on with it’s peculiarities. When you start a new campaign, and after you’ve picked one of the starting wizards (or custom made one), you’ll be dropped on your first city, on a floating island in the middle of the multiverse.
As you fight and conquer your small dimension, you will come across different gates, that will allow you to move between more of these small island-like dimensions, with the hope of getting closer and closer to the “core” of the multiverse, where the United One resides, and whom you wish to dethrone.
The other differences with the original Warlock are minor, and more about game balance and options than anything else. There’s new races to pick from as your starting race. Spell research trees are now more clear and you can plan ahead much better what spells you need to reach the one you want, and in general everything feels crispier and more polished.
My only qualm is that the interesting campaign mode repeats the quests, so there is little incentive to play it again, but the sandbox mode feels a bit… empty, without the quests and plot of the campaign. Can’t have it all I guess.
– Lots of units, environments and meaningful choices for your magic realm.
– Complex but not convoluted, things make sense as you fiddle with them
– The pace is still very slow, sometimes crushingly so.
Overall: 4 out of 5
Warlock 2 is another interesting turn-based game by In0-co Plus, that still quite not captures the magic (ejem) of the original Master of Magic, but comes closer and at the same time, becomes it’s own thing. Very recommended if you like slow and