DLC Review: Resident Evil 5: Lost In Nightmares
Game: Resident Evil 5: Lost in Nightmares
Format: Xbox 360
Developer: Capcom
Publisher: Capcom
With the arrival of this generation of consoles and the advent of paid for downloadable content, the life span of your average game has increased dramatically. While most games receive their additional content within a few months of release, Resident Evil 5 owners have been given a new piece of downloadable content nearly a year after the game’s original release.
While Resident Evil 5 had its detractors, I personally enjoyed sharing the intense experience the game had to offer with my friends via the cooperative campaign mode. As a long time fan of the Resident Evil series I was pleased to be playing as Chris Redfield, hero of the original Resident Evil, and found new character Sheva Alomar to be a well rounded addition to the Resident Evil series.
Of course playing through it with the computer controlled second character was not anywhere near as rewarding on account of the AI character being as dense as War and Peace soaked in concrete. While some lamented the evolution of the series from survival horror to intense action game I had come to accept it and loved the game for it’s own merits.
So you can imagine my surprise upon downloading this add on to find that this had more in common with the original Resident Evil games than Resident Evil 5. Gone are the hordes of enemies in large open spaces, and in its place a lonely mansion that oozes tension with it’s darkly lit passageways and tight corridors.
Taking place before the events of Resident Evil 5, you control Chris Redfield and his partner Jill Valentine on the hunt for the founder of the Umbrella Corporation. Tracking him to a remote mansion that will look very familiar to anyone that has played either Resident Evil 1 or Code Veronica, you spend the majority of your time solving puzzles involving crests and cranks in the vein of the classic Resident Evil games. There are a number of nods to the original Resident Evil, including an amusing homage to the pant-wetting dog scene.
This isn’t to say that you will not be facing any enemies. About half way through the new content hulking acid-spewing axe wielders crop up, and are a real challenge to kill, especially considering the limited resources at your disposal. Those that complained about having too much ammo in Resident Evil 5 will be happy to hear that things have changed. The combat is far more tense, with really only a pistol and a limited amount of ammo at your disposal.
Adding to the tension further still, the last section of the add on has you losing all of your equipment and having to face off against acidic, tumour-ridden monsters. Here you must use a series of well placed traps in order to gain crest fragments that will allow you to open a locked door. Classic Resident Evil, with a cooperative twist.
That is not to say that everything about this add on is perfect. The final boss fight is a little cheap, as it requires you to shoot at your enemy until he leaves himself exposed to a punch. However, in order to get to the position to punch him you must engage in a quick time button pressing activity that has an infeasibly short window of opportunity. Sure, you are only ever required to press either A or X, but it soon becomes irritating when you miss out on performing the move because you pressed the button a split second too late.
Also included in the expansion is the Resident Evil Mercenaries Reunion mode. The two base characters that are available with this DLC are Excella Gionne, head of Tricell, and Resident Evil’s own Barry Burton. Rather than just adding Excella and Barry to the existing Mercenaries mode; a score based battle against the clock, Mercenries Reunion has it’s own menu and will require you to earn a B grade on each level in order to access all eight levels.
Unfortunately there arn’t any new levels on offer, but each level has been slightly changed. For the most part the large boss enemies on each level are more rare, with more enemies appearing on screen at any one time than before. Also the time bonuses appear to be in different places, which can breathe a bit of life into the game for those of us that have worked out a set pattern for every level.
Review Round-Up
Graphics: 5/5 Anyone that has even looked at Resident Evil 5 knows that it is a good looking game. The character models are detailed, and the environments are suitably dark and foreboding. As an added bonus, without spoiling anything, I compel fans of the original Resident Evil to interact with the mansion’s front door several times in order to unlock a fun bonus.
Sound: 5/5 Menacing cracks of thunder punctuate the chilling music, which creates a wonderful sense of tension. Voice acting can be a little stiff, but for the most part is good.
Gameplay: 5/5 A near perfect blend of old school Resident Evil gameplay, with a focus on puzzle solving and limited resources, crossed with the cooperative focus of Resident Evil 5. The Mercenaries Reunion mode will be familiar to any one that has spent any time playing the original Mercenaries mode, with just enough changes to keep it from feeling stale.
Longevity: 4/5 Clocking in at about an hour long, with multiple difficulty levels and online leaderboards, the story mode is a fun experience that will be worth playing through a few times. The Mercenaries Reunion mode could potentially keep you coming back for hours and hours if you are particularly inclined to try and work your way up the leaderboards.
Overall: 5 shambling undead out of 5. This add on is a fantastic blend of old school Resident Evil mixed with the more modern action adventure co-op gameplay. There’s less of a focus on action and more on puzzle solving, as well as an expansion of the addictive Mercenaries mode, it is hard not to recommend this add on, especially to those that found the series recent shift towards action adventure displeasing.
[starreview tpl=16]
Resident Evil 5: Lost in Nightmares is available to download now for 400 Microsoft Points on 360 (about £3.50) and £3.99 on the Playstation Store.













Another piece of DLC that has been released is Costume Pack 01, which allows you to dress Sheva in a fairt tale inspired outfit, and Chris in a post apocalyptic road warrior outfit. The costumes can be used in both the story mode, and in Mercenaries Reunion. At 160MS Points, it’s cheap enough to be an impulse perchase, but you do not exactly get a ton of content.
Within the next few weeks there will be two more peieces of DLC, another expansion to the story mode in which you control Jill and Josh as they escape the Tricell facility, and a final costume pack.