Review: Batman, Arkham Asylum
Game: Batman Arkham Asylum
Format: XBox 360
Developer: Rocksteady Studios
Publisher: Eidos
Before getting down to the specifics of this review let me first make an admission. I am, and have been for as long as I can remember, a huge Batman fan. I learnt to read thanks to the Fleetway Batman comics that were sold in the local newsagents. Every Saturday I would forsake a lie-in to catch the latest episode of Batman The Animated Series on shows like What’s Up Doc and Scratchy and Co. To this day I spend more money than a grown man probably should do on following his adventures in his numerous monthly comic books. I even went to see the awful Batman and Robin in the cinema. Twice. So you might understand why I may consider myself something of an authority on Batman. With that out of the way, let me say that Batman Arkham Asylum is not only quite probably the greatest Batman game ever made, not only is it one of the greatest super hero games ever made, but it is one of the best games to be released on this generation of game consoles.
The game begins with Batman escorting the Joker through Arkham Asylum after having successfully thwarted his latest plot to kill the Mayor and cause havoc in Gotham city. Surprised by the ease of defeating the Joker, Batman decides to accompany the guards as they escort the Joker to his cell, as he fears that there may be more going on than he realises. Unfortunately, Batman’s fears are realised when the Joker manages to escape with a little help from his friends who have infiltrated the Asylum. With the Asylum under lock down, and the Joker in charge of the keys, Batman must fight his way through the Joker’s henchmen and a number of the more unusual patients in the Asylum.

Batman fights his way through a sea of henchmen, as well as other assorted mentals
It would be impossible to discuss the story any further without first commenting the sublime voice acting work and sound design in the game. The game features a number of the main voice over actors from the early 1990′s Batman The Animated Series Cartoon, including Mark (Luke Skywalker) Hamill as the Joker, and Kevin Conroy as Batman. These actors have been portraying these two characters in various media for nearly twenty years now, and as such their grasp of the characters is second to none. The story itself was written by Paul Dini, the man who scripted many of the better episodes of Batman The Animated Series as well as numerous Batman comics, which helps round out this game as an authentic Batman experience.
In terms of gameplay the story mode consists of a fairly open world; Arkham Asylum is located on an island with several main structures to explore, as well as the grounds of the Asylum itself. Yet at the same time your path through the story mode is fairly linear, as not every area is accessible from the start. At first there is little room for you to branch off from where you are supposed to be going, until you unlock more of the gadgets and progress further through the story, although you can return to most areas at any time. By pressing the left bumper you can activate detective mode, which allows Batman to scan the surrounding area and identify enemies, objectives, and interactive objects in the environment, such as destructible walls or air vent grates. When looking at enemies in detective mode, you see their skeleton, as if looking at them with X-ray glasses on. Enemies that are unarmed are blue, while enemies that carry guns are red. You can also check their pulse rate which indicates how frightened they are. The more frightened an enemy is, the more likely he is to break formation and run off on his own. The only downside with detective mode is that it is so useful that you may rarely find yourself switching it off, meaning you will miss out on some of finer points of the beautiful environments.

Exploration is the key
While wandering the Asylum you are contacted by The Riddler, who informs you that he has left 240 challenges on the island that he demands you solve. These challenges usually revolve around finding question marked shaped hidden statues, patient interviews, and following a cryptic clue in order to find an object of the Riddler’s choosing. Solving riddles unlocks character profiles, 3D character statues, and challenges in the challenge mode. The challenges revolve around the two main aspects of the game, combat and stealth.
Combat in the game is deceptively simple, yet at the same time is fairly deep. Pressing X makes Batman punch, Y is counter, B is stun, and A is dodge. Combat is entirely based around the concept of building up combos and maintaining momentum, dodging and reversing enemy attacks, to cause the maximum amount of damage. The combat itself is really very satisfying once you get to grips with it, Batman deals out a lot of damage, and each connecting blow delivers a satisfying thud. New attacks, weapons, and improved abilities can be unlocked by earning experience. Experience is earned through building up combos, successful stealth take downs, discovering riddles and completing objectives. Eight combat challenges come on disk, featuring online leader boards so you can see how badly you suck compared to the rest of the world. Each challenge features three medals that you can earn by scoring a certain amount of points. In order to achieve all three medals you need to keep your combo going as long as possible, and try not to get hit, while using as many different moves as you can. The combat challenges are by far the hardest part of the game if you’re particularly obsessive about earning 100% completion. As you progress further through the combat challenges tougher enemies are thrown in to the mix, including enemies with knives that have to be stunned before you can hit them, and enemies with tasers that can only be hit from behind.
The real area in which Batman shines is the stealth. Unlike many other stealth games you feel really empowered as you stalk your prey, hiding up in the rafters or on conveniently placed gargoyles, watching the enemy. There is no need to memorise the patterns that the guards walk, all you need to do is turn on detective mode and look for an enemy on his own and strike him down. There are numerous ways to stealthily take out your enemy, from sneaking behind him and choking him out, to dangling upside down from a gargoyle and stringing your hapless victim upside down, leaving him to call out for help from his friends. While Batman is physically superior to the Joker’s henchmen, he cannot survive sustained shooting for very long. If you are unfortunate enough to be discovered, then all you need to do is zip line up to a gargoyle and swing around the rafters. The enemies are stupid enough that they will quickly lose sight of you. In order to earn all of the medals in the level, you must perform specific take downs (press the back button at any time to read a description for what you need to do in each level) which range from easy – punching an armed enemy – to hard – taking down three enemies with one destructible wall. As the challenges progress the difficulty is increased by the fact that the enemies wear collars that ring an alarm when they are defeated, causing the rest of the enemies to come to your location. Bombs are also placed in the rafters, limiting the area in which you can hide.

Tell your friends about me.
Overall the challenge mode adds a decent amount of replayabilty to the game, especially if you aim to earn all 48 medals. More challenge levels are being made available by download, with one map being included with the special edition of the game, and one scarecrow themed survival mode map being made available to customers who preorder with Game. Judging by the sales success of the game, Rocksteady would be foolish not to release more downloadable content, in fact a banner at the bottom of the main title screen proclaims that more downloadable content will be made available soon.
The only real downside to Arkham Asylum is that some of the boss fights are a bit repetitive with the final boss in particular being the most guilty of this. Some might say that the lack of multiplayer is downside, however I am of the opinion that having a superb single player is far better without having some generic multiplayer mode tacked on. Arkham Asylum certainly delivers a fantastic looking, smooth handling, well written single player experience.
Review Round Up:
Graphics: 5/5
Gorgeous art design, fantastic character models, and a dark, yet colourful world really brings the Asylum to life.
Sound: 5/5
Atmospheric music, heavy satisfying punches, and some of the best voice acting in any game ever courtesy of Mark Hamill and Kevin Conroy. Honourable mentions go to Arleen Sorkin, the voice of Harley Quinn, who delivers as strong a performance as ever.
Gameplay: 5/5
A nice mix of stealth, action, and exploration. The game is just about challenging enough without getting frustrating. The combat is simple enough for casual gamers to pick up, but there is enough depth to it for more hardcore players to really have fun experimenting.
Longevity: 4/5
Finding all 240 riddles may very well consume your life. The addition of the Challenge mode gives players something extra to do once they complete the game, and attempting to climb the leaderboards is fairly addictive. However, if you’re not particularly competitive, or do not care about earning achievements, then there isn’t much else for you to do once you beat the game.
OVERALL: 5 Batarangs out of 5
[starreview tpl=16]









Informative and humorous.
Glad you like the article. Reading this makes me want to get it on the PS3
I heartily recommend getting it on whatever platform you can – be is PS3, 360, or PC. The PS3 version has the added bonus of free downloadable challenge maps in which you play as the Joker. Although in order to access them you do need to have unlocked the other challenge maps by solving The Riddler’s Riddles, which kinda sucks.
Gahh Luke I too am a HUGE Batman fan. Think the game itself if you took The Batman element out of it and made it with completely new characters it wouldn’t be that good of a game but because it brings in these rich, just brilliant characters it pretty much makes the game. LOVE IT!
You know, I’m not sure how much I agree with that becuase it’s such a technically well made game, and a joy to play. However, having the Batman characters (and having them being done well) certainly adds a lot to the experience… Hummm…
I’ve only played the demo at the moment as I am trying to finish off my back catalog of games before I get any new ones (wonder how long that will last!) I LOVED the demo but there were a few issues; does the fighting get more complex? As i found you could get through everything with a bit of button mashing (although it doesn’t look particularly good). Also I found a couple of minor issues with the camera. Did you guys notice any of these when playing the full version?
The only issue I noticed with the camera was at times Batman seemed to take up too much of the screen, mainly in combat. It wasn’t too big of an issue though.
The combat does get more advanced, as you can unlock new grapple attacks, as well as incorporate the batarangs and batclaw in to combat.
Button mashing will only get you so far in the game, particularly against larger crowds, as knife weilding enemies can only be harmed when they’re stunned, and tazer enemies can only be attacked from behind. Really, to get the best results in combat you need to develop a sense of timing and judge what move is appropriate for the situation. The combat was probably my favourite thing about the whole game.
Looks like there’s some free DLC coming soon for the PS3 version at least:
http://www.ps3attitude.com/new/2009/09/free-arkham-aslyum-dlc-inbound-september-17th/
As someone that doesn’t own the PS3 version, I would very much like them to release the Joker on PS3, even if I have to pay for him. I know that Rocksteady have said that the Joker is PS3 exclusive, and they have no plans to port him over to 360, but that was before sales data was released. When last I saw it was something like 60/40 split in favour of 360 owners. That may have changed by now though.
I am reminded of Namco’s insistance that Darth Vader would remain a PS3 exlcusive character, and Yoda a 360 exclusive character, in Soul Calibur 4 FOREVER… Despite the fact that there was a single solitary gap in the roster. A few weeks later we could pay a premium rate to download an unlock code. Turns out they were on the disk the whole time.
I guess we’ll see soon enough!
I of course meant release the Joker on 360, as he is already out on PS3. Sigh.
Don’t get me wrong, i’m not saying it’s a bad game. What i’m saying is if you take out The Batman element, I don’t think the game would be nearly as good as it is. I just think all the hype and bullsh*t is making it out to be the second coming of jesus when it’s not.
DLC IS coming for the 360 too as i’ve read the same message at the bottom of my menu screen. Wonder what it could be? My guess..we’ll get Joker, they’ll get our challenge maps. DLC exclusives I don’t really see the point in…oooooooooooo idea for an article!
It’s all pretty much a moot point talking about what the game would be like if we removed certain elements though isn’t it? For instance, if we took out the decent controls and good graphics, then it wouldn’t be as good a game either would it
I should stop being so flippant…
I was under the impression that so far 360 doesn’t have ANY exclusive content for Batman yet. The Scarecrow map was a preorder incentive with GAME, and the Crime Alley map came with the limited edition. Exclusive DLC is done in an effort to boost sales, plain and simple. So far, I gather, ARKHAM ASYLUM has sold in a ratio of about 60/40 in favour of the PS3. How many of those people that bought it on the PS3 are multi platform owners that bought it on PS3 to play as the joker? I don’t think we’ll ever know, but it wouldn’t surprise me if it were a fairly decent percentage.
As for this free DLC, they’ll probably just add more challenge maps… Perhaps another Botanical Gardens predator challenge? I’d be surprised if it were entirely new content, as that would be more expensive to make than just reusing some of the sections from the single player, don’t you think?
Sorry, I made a mistake. It’s 60/40 in favour of the 360.
i liked the game but my only problem with it was when i was playing on hard and i will say i had no armer upgrad when trying to kill 15 guys it is almost inposbal to do but the game is still arsom sorry for the spelling
If you’re still having trouble fighting people on hard I recommend using as many different moves as you can – don’t just use punches and the reversals, use the cape stun, jump over enemies if you get in a bit of a spot, tap the left trigger (L2 on PS3) to throw batarangs, and double tap R (R2 on PS3) to use the batclaw to pull enemies closer. If you can get a longer combo going then you’ll start to do more damage with each successive hit.
I had a problem fighting the titan in the generator elevator shaft, where all the enemies keep spawning out of the elevators, but by varying my moves, and riding the titan, I managed to beat it after a few attempts.